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There are 157487 results for: content related to: Mobile 3D Graphics

  1. Introduction to 3D Graphics

    Mobile 3D Graphics SoC: From Algorithm to Chip

    Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam, Hoi-Jun Yoo, Pages: 67–84, 2010

    Published Online : 5 MAY 2010, DOI: 10.1002/9780470823798.ch3

  2. Mobile 3D Graphics SoC

    Mobile 3D Graphics SoC: From Algorithm to Chip

    Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam, Hoi-Jun Yoo, Pages: 99–118, 2010

    Published Online : 5 MAY 2010, DOI: 10.1002/9780470823798.ch5

  3. Development of 3D graphics and VRML libraries for Web3D platform by using Java

    Systems and Computers in Japan

    Volume 34, Issue 10, September 2003, Pages: 47–55, Bing-Yu Chen and Tomoyuki Nishita

    Version of Record online : 10 JUL 2003, DOI: 10.1002/scj.10393

  4. The Future of Mobile 3D Graphics

    Mobile 3D Graphics SoC: From Algorithm to Chip

    Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam, Hoi-Jun Yoo, Pages: 295–298, 2010

    Published Online : 5 MAY 2010, DOI: 10.1002/9780470823798.ch8

  5. DaScript3D Integrating 3D Graphics in a Page Description Language

    Computer Graphics Forum

    Volume 12, Issue 3, August 1993, Pages: 315–327, Veronika Samara

    Version of Record online : 9 OCT 2008, DOI: 10.1111/1467-8659.1230315

  6. Advances in Interaction with 3D Environments

    Computer Graphics Forum

    Volume 34, Issue 1, February 2015, Pages: 152–190, J. Jankowski and M. Hachet

    Version of Record online : 20 OCT 2014, DOI: 10.1111/cgf.12466

  7. The design and implementation of the GINO 3D graphics software package

    Software: Practice and Experience

    Volume 1, Issue 4, October/December 1971, Pages: 335–365, P. A. Woodsford

    Version of Record online : 27 OCT 2006, DOI: 10.1002/spe.4380010404

  8. A generation and customization method for constructing a 3D GUI for SCADA

    Electronics and Communications in Japan

    Volume 94, Issue 7, July 2011, Pages: 53–63, Tatsuro Sano, Hideo Nakata and Akira Sugimoto

    Version of Record online : 24 JUN 2011, DOI: 10.1002/ecj.10221

  9. Application Platform

    Mobile 3D Graphics SoC: From Algorithm to Chip

    Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam, Hoi-Jun Yoo, Pages: 9–65, 2010

    Published Online : 5 MAY 2010, DOI: 10.1002/9780470823798.ch2

  10. Real Chip Implementations

    Mobile 3D Graphics SoC: From Algorithm to Chip

    Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam, Hoi-Jun Yoo, Pages: 119–148, 2010

    Published Online : 5 MAY 2010, DOI: 10.1002/9780470823798.ch6

  11. Introduction

    Mobile 3D Graphics SoC: From Algorithm to Chip

    Jeong-Ho Woo, Ju-Ho Sohn, Byeong-Gyu Nam, Hoi-Jun Yoo, Pages: 1–8, 2010

    Published Online : 5 MAY 2010, DOI: 10.1002/9780470823798.ch1

  12. Web-Based Remote Renderingwith IBRAC (Image-Based Rendering Acceleration and Compression)

    Computer Graphics Forum

    Volume 19, Issue 3, September 2000, Pages: 321–330, I. Yoon and U. Neumann

    Version of Record online : 24 DEC 2001, DOI: 10.1111/1467-8659.00424

  13. A Short Term Step in Development of 3D Graphics Standards

    Computer Graphics Forum

    Volume 1, Issue 3, September 1982, Pages: 129–132, M.A. Sabin

    Version of Record online : 9 OCT 2007, DOI: 10.1111/j.1467-8659.1982.tb00036.x

  14. Continuous animation and simulation

    Wiley Interdisciplinary Reviews: Computational Statistics

    Volume 1, Issue 3, November/December 2009, Pages: 333–337, Jim X. Chen

    Version of Record online : 11 NOV 2009, DOI: 10.1002/wics.37

  15. Aging and availability of binocular disparity and pictorial depth cues in 3D graphics contents

    Journal of the Society for Information Display

    Volume 22, Issue 7, July 2014, Pages: 329–336, Ken Kihara, Hirotaka Fujisaki, Sakuichi Ohtsuka, Masaru Miyao, Jun Shimamura, Hiroyuki Arai and Yukinobu Taniguchi

    Version of Record online : 29 JAN 2015, DOI: 10.1002/jsid.254

  16. Implementing a zooming User Interface: experience building Pad++

    Software: Practice and Experience

    Volume 28, Issue 10, August 1998, Pages: 1101–1135, Ben Bederson and Jon Meyer

    Version of Record online : 8 JAN 1999, DOI: 10.1002/(SICI)1097-024X(199808)28:10<1101::AID-SPE190>3.0.CO;2-V

  17. Design of a high precision logarithmic converter in a binary floating point divider

    Concurrency and Computation: Practice and Experience

    Volume 24, Issue 4, 25 March 2012, Pages: 342–353, Yong-Hwan Lee, Young-Sung Cho and Sangook Moon

    Version of Record online : 1 APR 2010, DOI: 10.1002/cpe.1569

  18. Object-oriented 3D Modelling, Animation and Interaction

    The Journal of Visualization and Computer Animation

    Volume 8, Issue 1, January 1997, Pages: 33–64, JÜRGEN DÖLLNER and KLAUS HINRICHS

    Version of Record online : 4 DEC 1998, DOI: 10.1002/(SICI)1099-1778(199701)8:1<33::AID-VIS153>3.0.CO;2-Z

  19. DS– a 3D graphics simulation program for single-crystal diffractometry

    Journal of Applied Crystallography

    Volume 28, Issue 2, April 1995, Pages: 225–227, C. Zheng, M. Yao and I. Tanaka

    DOI: 10.1107/S002188989401277X

  20. MOVIE model for open-systems-based high-performance distributed computing

    Concurrency: Practice and Experience

    Volume 5, Issue 4, June 1993, Pages: 287–308, Wojtek Furmanski, Chris Faigle, Tom Haupt, Janusz Niemiec, Marek Podgorny and Diglio Simoni

    Version of Record online : 24 OCT 2006, DOI: 10.1002/cpe.4330050406