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There are 34525 results for: content related to: Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play

  1. Content Effects: Online and Offline Games

    Standard Article

    The International Encyclopedia of Media Effects

    Mark D. Griffiths and Lavinia McLean

    Published Online : 8 MAR 2017, DOI: 10.1002/9781118783764.wbieme0129

  2. You have free access to this content
    It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games

    Journal of Communication

    Volume 60, Issue 1, March 2010, Pages: 94–119, Tilo Hartmann and Peter Vorderer

    Version of Record online : 25 FEB 2010, DOI: 10.1111/j.1460-2466.2009.01459.x

  3. Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games

    European Journal of Social Psychology

    Volume 45, Issue 6, October 2015, Pages: 769–783, Tobias Rothmund, Jens Bender, Peter Nauroth and Mario Gollwitzer

    Version of Record online : 17 MAY 2015, DOI: 10.1002/ejsp.2125

  4. MEDIA AND HUMAN CAPITAL DEVELOPMENT: CAN VIDEO GAME PLAYING MAKE YOU SMARTER?

    Economic Inquiry

    Volume 53, Issue 2, April 2015, Pages: 1140–1155, Agne Suziedelyte

    Version of Record online : 23 JAN 2015, DOI: 10.1111/ecin.12197

  5. The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception

    Communication Theory

    Volume 19, Issue 4, November 2009, Pages: 351–373, Klimmt Christoph, Hefner Dorothée and Vorderer Peter

    Version of Record online : 9 OCT 2009, DOI: 10.1111/j.1468-2885.2009.01347.x

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    What Do We Really Know About First-Person-Shooter Games? An Event-Related, High-Resolution Content Analysis

    Journal of Computer-Mediated Communication

    Volume 14, Issue 4, July 2009, Pages: 1016–1037, René Weber, Katharina-Maria Behr, Ron Tamborini, Ute Ritterfeld and Klaus Mathiak

    Version of Record online : 3 AUG 2009, DOI: 10.1111/j.1083-6101.2009.01479.x

  7. Dangerous Liaisons

    The Handbook of Media and Mass Communication Theory

    Ran Wei, Brett A. Borton, Pages: 552–571, 2014

    Published Online : 28 MAR 2014, DOI: 10.1002/9781118591178.ch30

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    Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal

    Aggressive Behavior

    Volume 35, Issue 3, May/June 2009, Pages: 213–224, Christopher P. Barlett and Christopher Rodeheffer

    Version of Record online : 11 MAR 2009, DOI: 10.1002/ab.20279

  9. The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression

    Journal of Communication

    Volume 57, Issue 3, September 2007, Pages: 532–555, James D. Ivory and Sriram Kalyanaraman

    Version of Record online : 13 AUG 2007, DOI: 10.1111/j.1460-2466.2007.00356.x

  10. Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression

    Journal of Communication

    Volume 65, Issue 2, April 2015, Pages: 280–299, Rory McGloin, Kirstie M. Farrar and Joshua Fishlock

    Version of Record online : 27 FEB 2015, DOI: 10.1111/jcom.12148

  11. VIDEO GAMES AND CRIME

    Contemporary Economic Policy

    Volume 29, Issue 2, April 2011, Pages: 261–273, MICHAEL R. WARD

    Version of Record online : 16 JUL 2010, DOI: 10.1111/j.1465-7287.2010.00216.x

  12. Gaming in the Game of Love: Effects of Video Games on Conflict in Couples

    Family Relations

    Volume 61, Issue 3, July 2012, Pages: 388–396, Sarah M. Coyne, Dean Busby, Brad J. Bushman, Douglas A. Gentile, Robert Ridge and Laura Stockdale

    Version of Record online : 1 JUN 2012, DOI: 10.1111/j.1741-3729.2012.00712.x

  13. Are some video games associated with more life interference and psychopathology than others? Comparing massively multiplayer online role-playing games with other forms of video game

    Australian Journal of Psychology

    Volume 67, Issue 2, June 2015, Pages: 105–114, David Berle, Vladan Starcevic, Guy Porter and Pauline Fenech

    Version of Record online : 7 JUL 2014, DOI: 10.1111/ajpy.12066

  14. Contextual Features of Violent Video Games, Mental Models, and Aggression

    Journal of Communication

    Volume 56, Issue 2, June 2006, Pages: 387–405, Kirstie M. Farrar, Marina Krcmar and Kristine L. Nowak

    Version of Record online : 26 APR 2006, DOI: 10.1111/j.1460-2466.2006.00025.x

  15. First-Person Shooters and the Third-Person Effect

    Human Communication Research

    Volume 34, Issue 2, April 2008, Pages: 210–233, Erica Scharrer and Ron Leone

    Version of Record online : 26 MAR 2008, DOI: 10.1111/j.1468-2958.2008.00319.x

  16. Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior

    European Journal of Social Psychology

    Volume 42, Issue 2, March 2012, Pages: 235–242, Tobias Greitemeyer, Maria Agthe, Robin Turner and Christina Gschwendtner

    Version of Record online : 21 DEC 2011, DOI: 10.1002/ejsp.1837

  17. Exploring the Relationship between Video Game Ratings Implementation and Changes in Game Content as Represented by Game Magazines

    Politics & Policy

    Volume 38, Issue 4, August 2010, Pages: 705–735, MONICA K. MILLER

    Version of Record online : 25 AUG 2010, DOI: 10.1111/j.1747-1346.2010.00255.x

  18. The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults

    Child Development

    Volume 87, Issue 6, November/December 2016, Pages: 1877–1892, Paul J.C. Adachi and Teena Willoughby

    Version of Record online : 27 JUN 2016, DOI: 10.1111/cdev.12556

  19. Research on the Effects of Violent Video Games: A Critical Analysis

    Social and Personality Psychology Compass

    Volume 3, Issue 3, May 2009, Pages: 351–364, Christopher J. Ferguson

    Version of Record online : 1 APR 2009, DOI: 10.1111/j.1751-9004.2009.00175.x

  20. Violent video games and delinquent behavior in adolescents: A risk factor perspective

    Aggressive Behavior

    Volume 41, Issue 3, May–June 2015, Pages: 267–279, Liese Exelmans, Kathleen Custers and Jan Van den Bulck

    Version of Record online : 2 MAR 2015, DOI: 10.1002/ab.21587