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There are 36422 results for: content related to: Violent Video Games Stress People Out and Make Them More Aggressive

  1. Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games

    European Journal of Social Psychology

    Volume 45, Issue 6, October 2015, Pages: 769–783, Tobias Rothmund, Jens Bender, Peter Nauroth and Mario Gollwitzer

    Version of Record online : 17 MAY 2015, DOI: 10.1002/ejsp.2125

  2. Effects of Prosocial, Neutral, and Violent Video Games on College Students' Affect

    Aggressive Behavior

    Volume 38, Issue 4, July/August 2012, Pages: 263–271, Muniba Saleem, Craig A. Anderson and Douglas A. Gentile

    Version of Record online : 1 MAY 2012, DOI: 10.1002/ab.21427

  3. MEDIA AND HUMAN CAPITAL DEVELOPMENT: CAN VIDEO GAME PLAYING MAKE YOU SMARTER?

    Economic Inquiry

    Volume 53, Issue 2, April 2015, Pages: 1140–1155, Agne Suziedelyte

    Version of Record online : 23 JAN 2015, DOI: 10.1111/ecin.12197

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    Violent video game players and non-players differ on facial emotion recognition

    Aggressive Behavior

    Volume 42, Issue 1, January/February 2016, Pages: 16–28, Ruth L. Diaz, Ulric Wong, David C. Hodgins, Carina G. Chiu and Vina M. Goghari

    Version of Record online : 24 AUG 2015, DOI: 10.1002/ab.21602

  5. Dangerous Liaisons

    The Handbook of Media and Mass Communication Theory

    Ran Wei, Brett A. Borton, Pages: 552–571, 2014

    Published Online : 28 MAR 2014, DOI: 10.1002/9781118591178.ch30

  6. Violent video games and delinquent behavior in adolescents: A risk factor perspective

    Aggressive Behavior

    Volume 41, Issue 3, May–June 2015, Pages: 267–279, Liese Exelmans, Kathleen Custers and Jan Van den Bulck

    Version of Record online : 2 MAR 2015, DOI: 10.1002/ab.21587

  7. You have free access to this content
    Perceptual Learning During Action Video Game Playing

    Topics in Cognitive Science

    Volume 2, Issue 2, April 2010, Pages: 202–216, C. Shawn Green, Renjie Li and Daphne Bavelier

    Version of Record online : 30 OCT 2009, DOI: 10.1111/j.1756-8765.2009.01054.x

  8. VIDEO GAMES AND CRIME

    Contemporary Economic Policy

    Volume 29, Issue 2, April 2011, Pages: 261–273, MICHAEL R. WARD

    Version of Record online : 16 JUL 2010, DOI: 10.1111/j.1465-7287.2010.00216.x

  9. Gaming in the Game of Love: Effects of Video Games on Conflict in Couples

    Family Relations

    Volume 61, Issue 3, July 2012, Pages: 388–396, Sarah M. Coyne, Dean Busby, Brad J. Bushman, Douglas A. Gentile, Robert Ridge and Laura Stockdale

    Version of Record online : 1 JUN 2012, DOI: 10.1111/j.1741-3729.2012.00712.x

  10. Video Games and Aggressive Behaviour

    Australian Psychologist

    Volume 36, Issue 3, November 2001, Pages: 184–192, Gabrielle Unsworth and Tony Ward

    Version of Record online : 1 APR 2011, DOI: 10.1080/00050060108259654

  11. Are some video games associated with more life interference and psychopathology than others? Comparing massively multiplayer online role-playing games with other forms of video game

    Australian Journal of Psychology

    Volume 67, Issue 2, June 2015, Pages: 105–114, David Berle, Vladan Starcevic, Guy Porter and Pauline Fenech

    Version of Record online : 7 JUL 2014, DOI: 10.1111/ajpy.12066

  12. VIDEO GAMES AND THE TRANSHUMAN INCLINATION

    Zygon®

    Volume 47, Issue 4, December 2012, Pages: 735–756, Robert M. Geraci

    Version of Record online : 20 NOV 2012, DOI: 10.1111/j.1467-9744.2012.01292.x

  13. Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors

    Aggressive Behavior

    Volume 38, Issue 4, July/August 2012, Pages: 281–287, Muniba Saleem, Craig A. Anderson and and Douglas A. Gentile

    Version of Record online : 13 JUN 2012, DOI: 10.1002/ab.21428

  14. Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play

    Aggressive Behavior

    Volume 33, Issue 6, November/December 2007, Pages: 486–497, Christopher P. Barlett, Richard J. Harris and Ross Baldassaro

    Version of Record online : 10 AUG 2007, DOI: 10.1002/ab.20227

  15. The Multiple Dimensions of Video Game Effects

    Child Development Perspectives

    Volume 5, Issue 2, June 2011, Pages: 75–81, Douglas A. Gentile

    Version of Record online : 10 MAY 2011, DOI: 10.1111/j.1750-8606.2011.00159.x

  16. Effects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players

    Aggressive Behavior

    Volume 40, Issue 6, November–December 2014, Pages: 537–541, Grace S. Yang, L. Rowell Huesmann and Brad J. Bushman

    Version of Record online : 18 JUL 2014, DOI: 10.1002/ab.21551

  17. Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior

    European Journal of Social Psychology

    Volume 42, Issue 2, March 2012, Pages: 235–242, Tobias Greitemeyer, Maria Agthe, Robin Turner and Christina Gschwendtner

    Version of Record online : 21 DEC 2011, DOI: 10.1002/ejsp.1837

  18. The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults

    Child Development

    Paul J.C. Adachi and Teena Willoughby

    Version of Record online : 27 JUN 2016, DOI: 10.1111/cdev.12556

  19. Research on the Effects of Violent Video Games: A Critical Analysis

    Social and Personality Psychology Compass

    Volume 3, Issue 3, May 2009, Pages: 351–364, Christopher J. Ferguson

    Version of Record online : 1 APR 2009, DOI: 10.1111/j.1751-9004.2009.00175.x

  20. The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception

    Communication Theory

    Volume 19, Issue 4, November 2009, Pages: 351–373, Klimmt Christoph, Hefner Dorothée and Vorderer Peter

    Version of Record online : 9 OCT 2009, DOI: 10.1111/j.1468-2885.2009.01347.x