Search Results

There are 26703 results for: content related to: Video-game training and naïve reasoning about object motion

  1. Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games

    European Journal of Social Psychology

    Volume 45, Issue 6, October 2015, Pages: 769–783, Tobias Rothmund, Jens Bender, Peter Nauroth and Mario Gollwitzer

    Version of Record online : 17 MAY 2015, DOI: 10.1002/ejsp.2125


    Economic Inquiry

    Volume 53, Issue 2, April 2015, Pages: 1140–1155, Agne Suziedelyte

    Version of Record online : 23 JAN 2015, DOI: 10.1111/ecin.12197

  3. Genetically Modified Organisms and the U.S. Retail Food Labeling Controversy: Consumer Perceptions, Regulation, and Public Policy

    Business and Society Review

    Volume 120, Issue 3, Fall 2015, Pages: 435–464, Thomas A. Hemphill and Syagnik Banerjee

    Version of Record online : 2 SEP 2015, DOI: 10.1111/basr.12062


    Contemporary Economic Policy

    Volume 33, Issue 1, January 2015, Pages: 29–43, Makiko Nakamuro, Tomohiko Inui, Wataru Senoh and Takeshi Hiromatsu

    Version of Record online : 20 MAR 2014, DOI: 10.1111/coep.12058

  5. Xbox or SeXbox? An Examination of Sexualized Content in Video Games

    Social and Personality Psychology Compass

    Volume 6, Issue 7, July 2012, Pages: 525–535, S. Paul Stermer and Melissa Burkley

    Version of Record online : 10 JUL 2012, DOI: 10.1111/j.1751-9004.2012.00442.x

  6. The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression

    Journal of Communication

    Volume 57, Issue 3, September 2007, Pages: 532–555, James D. Ivory and Sriram Kalyanaraman

    Version of Record online : 13 AUG 2007, DOI: 10.1111/j.1460-2466.2007.00356.x

  7. You have free access to this content
    Perceptual Learning During Action Video Game Playing

    Topics in Cognitive Science

    Volume 2, Issue 2, April 2010, Pages: 202–216, C. Shawn Green, Renjie Li and Daphne Bavelier

    Version of Record online : 30 OCT 2009, DOI: 10.1111/j.1756-8765.2009.01054.x

  8. A Shield to Legitimize Virtually Any Content: Tracking the Video Game Lobby's Political Economic Power

    Communication, Culture & Critique

    Volume 8, Issue 4, December 2015, Pages: 594–612, Jennifer M. Proffitt and Margot A. Susca

    Version of Record online : 25 MAR 2015, DOI: 10.1111/cccr.12105


    Contemporary Economic Policy

    Volume 29, Issue 2, April 2011, Pages: 261–273, MICHAEL R. WARD

    Version of Record online : 16 JUL 2010, DOI: 10.1111/j.1465-7287.2010.00216.x

  10. Application of capillary electrophoretic chips in protein profiling of plant extracts for identification of genetic modifications of maize


    Volume 34, Issue 18, September 2013, Pages: 2740–2753, Ewa Poboży, Monika Filaber, Anna Koc and Juan F. Garcia-Reyes

    Version of Record online : 19 AUG 2013, DOI: 10.1002/elps.201300103

  11. Risk Regulation and Deliberation in EU Administrative Governance—GMO Regulation and Its Reform

    European Law Journal

    Volume 21, Issue 5, September 2015, Pages: 622–640, Maria Weimer

    Version of Record online : 24 MAY 2015, DOI: 10.1111/eulj.12140

  12. Gaming in the Game of Love: Effects of Video Games on Conflict in Couples

    Family Relations

    Volume 61, Issue 3, July 2012, Pages: 388–396, Sarah M. Coyne, Dean Busby, Brad J. Bushman, Douglas A. Gentile, Robert Ridge and Laura Stockdale

    Version of Record online : 1 JUN 2012, DOI: 10.1111/j.1741-3729.2012.00712.x

  13. Video Games and Aggressive Behaviour

    Australian Psychologist

    Volume 36, Issue 3, November 2001, Pages: 184–192, Gabrielle Unsworth and Tony Ward

    Version of Record online : 1 APR 2011, DOI: 10.1080/00050060108259654

  14. Are some video games associated with more life interference and psychopathology than others? Comparing massively multiplayer online role-playing games with other forms of video game

    Australian Journal of Psychology

    Volume 67, Issue 2, June 2015, Pages: 105–114, David Berle, Vladan Starcevic, Guy Porter and Pauline Fenech

    Version of Record online : 7 JUL 2014, DOI: 10.1111/ajpy.12066

  15. Governing GMOs in the USA: science, law and public health

    Journal of the Science of Food and Agriculture

    Volume 96, Issue 6, April 2016, Pages: 1851–1855, Y. Tony Yang and Brian Chen

    Version of Record online : 16 DEC 2015, DOI: 10.1002/jsfa.7523



    Volume 47, Issue 4, December 2012, Pages: 735–756, Robert M. Geraci

    Version of Record online : 20 NOV 2012, DOI: 10.1111/j.1467-9744.2012.01292.x

  17. Wham, Sock, Kapow! Can Batman defeat his biggest foe yet and combat mental health discrimination? An exploration of the video games industry and its potential for health promotion

    Journal of Psychiatric and Mental Health Nursing

    Volume 20, Issue 8, October 2013, Pages: 752–760, G. Morris and R. Forrest

    Version of Record online : 21 AUG 2013, DOI: 10.1111/jpm.12055

  18. Genetically Modified Organisms Detection by Analytical and Spectroscopical Methods

    Standard Article

    Encyclopedia of Analytical Chemistry

    Askild L. Holck

    Published Online : 15 JUN 2012, DOI: 10.1002/9780470027318.a9248

  19. Video game playing and its relations with aggressive and prosocial behaviour

    British Journal of Social Psychology

    Volume 37, Issue 3, September 1998, Pages: 367–378, Oene Wiegman and Emil G. M. van Schie

    Version of Record online : 6 JUN 2011, DOI: 10.1111/j.2044-8309.1998.tb01177.x

  20. Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors

    Aggressive Behavior

    Volume 38, Issue 4, July/August 2012, Pages: 281–287, Muniba Saleem, Craig A. Anderson and and Douglas A. Gentile

    Version of Record online : 13 JUN 2012, DOI: 10.1002/ab.21428