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There are 26660 results for: content related to: Systematic review of serious games for medical education and surgical skills training

  1. Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers

    British Journal of Educational Technology

    Volume 47, Issue 1, January 2016, Pages: 164–183, Emmanuel Tsekleves, John Cosmas and Amar Aggoun

    Version of Record online : 24 OCT 2014, DOI: 10.1111/bjet.12223

  2. The research and evaluation of serious games: Toward a comprehensive methodology

    British Journal of Educational Technology

    Volume 45, Issue 3, May 2014, Pages: 502–527, Igor Mayer, Geertje Bekebrede, Casper Harteveld, Harald Warmelink, Qiqi Zhou, Theo van Ruijven, Julia Lo, Rens Kortmann and Ivo Wenzler

    Version of Record online : 27 MAY 2013, DOI: 10.1111/bjet.12067

  3. Serious game-based and nongame-based online courses: Learning experiences and outcomes

    British Journal of Educational Technology

    Volume 44, Issue 3, May 2013, Pages: 372–385, Taryn Hess and Glenda Gunter

    Version of Record online : 22 FEB 2013, DOI: 10.1111/bjet.12024

  4. Using Serious Games for Human Resource Management: Lessons From France's Top 40 Companies

    Global Business and Organizational Excellence

    Volume 35, Issue 3, March/April 2016, Pages: 27–36, Oihab Allal-Chérif and Mohamed Makhlouf

    Version of Record online : 10 FEB 2016, DOI: 10.1002/joe.21668

  5. Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation

    Creativity and Innovation Management

    Volume 24, Issue 3, September 2015, Pages: 415–429, Marine Agogué, Kevin Levillain and Sophie Hooge

    Version of Record online : 17 AUG 2015, DOI: 10.1111/caim.12138

  6. Serious games as new educational tools: how effective are they? A meta-analysis of recent studies

    Journal of Computer Assisted Learning

    Volume 29, Issue 3, June 2013, Pages: 207–219, C. Girard, J. Ecalle and A. Magnan

    Version of Record online : 13 JUN 2012, DOI: 10.1111/j.1365-2729.2012.00489.x

  7. Essential features of serious games design in higher education: Linking learning attributes to game mechanics

    British Journal of Educational Technology

    Volume 48, Issue 4, July 2017, Pages: 972–994, Petros Lameras, Sylvester Arnab, Ian Dunwell, Craig Stewart, Samantha Clarke and Panagiotis Petridis

    Version of Record online : 30 MAY 2016, DOI: 10.1111/bjet.12467

  8. You have free access to this content
    Serious gaming in women’s health care

    BJOG: An International Journal of Obstetrics & Gynaecology

    Volume 118, Issue s3, November 2011, Pages: 17–21, LD de Wit-Zuurendonk and SG Oei

    Version of Record online : 31 OCT 2011, DOI: 10.1111/j.1471-0528.2011.03176.x

  9. A frame-reflective discourse analysis of serious games

    British Journal of Educational Technology

    Volume 47, Issue 2, March 2016, Pages: 342–357, Igor Mayer, Harald Warmelink and Qiqi Zhou

    Version of Record online : 17 FEB 2015, DOI: 10.1111/bjet.12245

  10. Mapping learning and game mechanics for serious games analysis

    British Journal of Educational Technology

    Volume 46, Issue 2, March 2015, Pages: 391–411, Sylvester Arnab, Theodore Lim, Maira B. Carvalho, Francesco Bellotti, Sara de Freitas, Sandy Louchart, Neil Suttie, Riccardo Berta and Alessandro De Gloria

    Version of Record online : 5 JAN 2014, DOI: 10.1111/bjet.12113

  11. You have free access to this content
    Statistical Methods for Assessments in Simulations and Serious Games

    ETS Research Report Series

    Volume 2014, Issue 2, December 2014, Pages: 1–17, Jianbin Fu, Diego Zapata and Elia Mavronikolas

    Version of Record online : 24 JUL 2014, DOI: 10.1002/ets2.12011

  12. You have full text access to this OnlineOpen article
    Learning with serious games: Is fun playing the game a predictor of learning success?

    British Journal of Educational Technology

    Volume 47, Issue 1, January 2016, Pages: 151–163, Nina Iten and Dominik Petko

    Version of Record online : 11 NOV 2014, DOI: 10.1111/bjet.12226

  13. Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS)

    British Journal of Educational Technology

    Volume 44, Issue 6, November 2013, Pages: 951–968, Sara de Freitas and Helen Routledge

    Version of Record online : 25 JUN 2013, DOI: 10.1111/bjet.12034

  14. Putting Social Psychology into Serious Games

    Social and Personality Psychology Compass

    Volume 3, Issue 4, July 2009, Pages: 547–565, Mark W. Baldwin and Stéphane D. Dandeneau

    Version of Record online : 29 JUN 2009, DOI: 10.1111/j.1751-9004.2009.00185.x

  15. You have free access to this content
    Serious Gaming and Gamification interventions for health professional education

    Intervention Protocol

    The Cochrane Library

    Sarah Gentry, Beatrice L'Estrade Ehrstrom, Andrea Gauthier, Julian Alvarez, David Wortley, Jurriaan van Rijswijk, Josip Car, Anneliese Lilienthal, Lorainne Tudor Car, Charoula K Nikolaou and Nabil Zary

    Published Online : 3 JUN 2016, DOI: 10.1002/14651858.CD012209

  16. Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes

    British Journal of Educational Technology

    Volume 48, Issue 3, May 2017, Pages: 842–859, Varvara Garneli, Michail Giannakos and Konstantinos Chorianopoulos

    Version of Record online : 29 APR 2016, DOI: 10.1111/bjet.12455

  17. Video Game–Based Learning: An Emerging Paradigm for Instruction

    Performance Improvement Quarterly

    Volume 26, Issue 1, 2013, Pages: 101–130, Kurt D. Squire

    Version of Record online : 17 APR 2013, DOI: 10.1002/piq.21139

  18. Experimental Feedback on Prog&Play: A Serious Game for Programming Practice

    Computer Graphics Forum

    Volume 30, Issue 1, March 2011, Pages: 61–73, M. Muratet, P. Torguet, F. Viallet and J.P. Jessel

    Version of Record online : 18 OCT 2010, DOI: 10.1111/j.1467-8659.2010.01829.x

  19. Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills

    British Journal of Educational Technology

    Volume 42, Issue 6, November 2011, Pages: 1029–1041, Hans G. K. Hummel, Jasper van Houcke, Rob J. Nadolski, Tony van der Hiele, Hub Kurvers and Ansje Löhr

    Version of Record online : 23 SEP 2010, DOI: 10.1111/j.1467-8535.2010.01122.x

  20. Serious games for higher education: a framework for reducing design complexity

    Journal of Computer Assisted Learning

    Volume 24, Issue 5, October 2008, Pages: 420–432, W. Westera, R.J. Nadolski, H.G.K. Hummel and I.G.J.H. Wopereis

    Version of Record online : 14 MAR 2008, DOI: 10.1111/j.1365-2729.2008.00279.x