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There are 29955 results for: content related to: Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior

  1. The Longitudinal Association Between Competitive Video Game Play and Aggression Among Adolescents and Young Adults

    Child Development

    Paul J.C. Adachi and Teena Willoughby

    Version of Record online : 27 JUN 2016, DOI: 10.1111/cdev.12556

  2. There's no “I” in team: Effects of cooperative video games on cooperative behavior

    European Journal of Social Psychology

    Volume 43, Issue 3, April 2013, Pages: 224–228, Tobias Greitemeyer and Christopher Cox

    Version of Record online : 10 APR 2013, DOI: 10.1002/ejsp.1940

  3. The changing face of aggression: the effect of personalized avatars in a violent video game on levels of aggressive behavior

    Journal of Applied Social Psychology

    Volume 43, Issue 9, September 2013, Pages: 1862–1868, Jack Hollingdale and Tobias Greitemeyer

    Version of Record online : 21 JUL 2013, DOI: 10.1111/jasp.12148

  4. Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression

    Journal of Communication

    Volume 63, Issue 4, August 2013, Pages: 682–702, Jih-Hsuan Lin

    Version of Record online : 27 JUN 2013, DOI: 10.1111/jcom.12044

  5. Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games

    European Journal of Social Psychology

    Volume 45, Issue 6, October 2015, Pages: 769–783, Tobias Rothmund, Jens Bender, Peter Nauroth and Mario Gollwitzer

    Version of Record online : 17 MAY 2015, DOI: 10.1002/ejsp.2125

  6. MEDIA AND HUMAN CAPITAL DEVELOPMENT: CAN VIDEO GAME PLAYING MAKE YOU SMARTER?

    Economic Inquiry

    Volume 53, Issue 2, April 2015, Pages: 1140–1155, Agne Suziedelyte

    Version of Record online : 23 JAN 2015, DOI: 10.1111/ecin.12197

  7. Self-transcendence and Self-oriented Perspective as Mediators between Video game Playing and Aggressive Behaviour in Teenagers

    Journal of Community & Applied Social Psychology

    Volume 23, Issue 1, January/February 2013, Pages: 68–80, Pablo Espinosa and Miguel Clemente

    Version of Record online : 27 DEC 2012, DOI: 10.1002/casp.2138

  8. The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression

    Journal of Communication

    Volume 57, Issue 3, September 2007, Pages: 532–555, James D. Ivory and Sriram Kalyanaraman

    Version of Record online : 13 AUG 2007, DOI: 10.1111/j.1460-2466.2007.00356.x

  9. You have free access to this content
    Perceptual Learning During Action Video Game Playing

    Topics in Cognitive Science

    Volume 2, Issue 2, April 2010, Pages: 202–216, C. Shawn Green, Renjie Li and Daphne Bavelier

    Version of Record online : 30 OCT 2009, DOI: 10.1111/j.1756-8765.2009.01054.x

  10. VIDEO GAMES AND CRIME

    Contemporary Economic Policy

    Volume 29, Issue 2, April 2011, Pages: 261–273, MICHAEL R. WARD

    Version of Record online : 16 JUL 2010, DOI: 10.1111/j.1465-7287.2010.00216.x

  11. Are some video games associated with more life interference and psychopathology than others? Comparing massively multiplayer online role-playing games with other forms of video game

    Australian Journal of Psychology

    Volume 67, Issue 2, June 2015, Pages: 105–114, David Berle, Vladan Starcevic, Guy Porter and Pauline Fenech

    Version of Record online : 7 JUL 2014, DOI: 10.1111/ajpy.12066

  12. Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors

    Aggressive Behavior

    Volume 38, Issue 4, July/August 2012, Pages: 281–287, Muniba Saleem, Craig A. Anderson and and Douglas A. Gentile

    Version of Record online : 13 JUN 2012, DOI: 10.1002/ab.21428

  13. Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play

    Aggressive Behavior

    Volume 33, Issue 6, November/December 2007, Pages: 486–497, Christopher P. Barlett, Richard J. Harris and Ross Baldassaro

    Version of Record online : 10 AUG 2007, DOI: 10.1002/ab.20227

  14. Contextual Features of Violent Video Games, Mental Models, and Aggression

    Journal of Communication

    Volume 56, Issue 2, June 2006, Pages: 387–405, Kirstie M. Farrar, Marina Krcmar and Kristine L. Nowak

    Version of Record online : 26 APR 2006, DOI: 10.1111/j.1460-2466.2006.00025.x

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    Gamers against science: The case of the violent video games debate

    European Journal of Social Psychology

    Volume 44, Issue 2, March 2014, Pages: 104–116, Peter Nauroth, Mario Gollwitzer, Jens Bender and Tobias Rothmund

    Version of Record online : 18 DEC 2013, DOI: 10.1002/ejsp.1998

  16. Exploring the Relationship between Video Game Ratings Implementation and Changes in Game Content as Represented by Game Magazines

    Politics & Policy

    Volume 38, Issue 4, August 2010, Pages: 705–735, MONICA K. MILLER

    Version of Record online : 25 AUG 2010, DOI: 10.1111/j.1747-1346.2010.00255.x

  17. Effects of Prosocial, Neutral, and Violent Video Games on College Students' Affect

    Aggressive Behavior

    Volume 38, Issue 4, July/August 2012, Pages: 263–271, Muniba Saleem, Craig A. Anderson and Douglas A. Gentile

    Version of Record online : 1 MAY 2012, DOI: 10.1002/ab.21427

  18. You have free access to this content
    Violent video game players and non-players differ on facial emotion recognition

    Aggressive Behavior

    Volume 42, Issue 1, January/February 2016, Pages: 16–28, Ruth L. Diaz, Ulric Wong, David C. Hodgins, Carina G. Chiu and Vina M. Goghari

    Version of Record online : 24 AUG 2015, DOI: 10.1002/ab.21602

  19. The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception

    Communication Theory

    Volume 19, Issue 4, November 2009, Pages: 351–373, Klimmt Christoph, Hefner Dorothée and Vorderer Peter

    Version of Record online : 9 OCT 2009, DOI: 10.1111/j.1468-2885.2009.01347.x

  20. Dangerous Liaisons

    The Handbook of Media and Mass Communication Theory

    Ran Wei, Brett A. Borton, Pages: 552–571, 2014

    Published Online : 28 MAR 2014, DOI: 10.1002/9781118591178.ch30