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There are 11069 results for: content related to: Gamers against science: The case of the violent video games debate

  1. You have free access to this content
    How to be a gamer! Exploring personal and social indicators of gamer identity

    Journal of Computer-Mediated Communication

    Volume 20, Issue 3, May 2015, Pages: 346–361, Frederik De Grove, Cédric Courtois and Jan Van Looy

    Version of Record online : 6 FEB 2015, DOI: 10.1111/jcc4.12114

  2. You have free access to this content
    Loyalty Due to Others: The Relationships Among Challenge, Interdependence, and Online Gamer Loyalty

    Journal of Computer-Mediated Communication

    Volume 17, Issue 4, July 2012, Pages: 489–500, Ching-I Teng, Ming-Yi Chen, Yun-Jung Chen and Yi-Jhen Li

    Version of Record online : 9 JUL 2012, DOI: 10.1111/j.1083-6101.2012.01586.x

  3. Online Games Player Characteristics

    Standard Article

    The International Encyclopedia of Digital Communication and Society

    Jeroen Jansz and Joyce Neys

    Published Online : 11 FEB 2015, DOI: 10.1002/9781118767771.wbiedcs051

  4. Error processing and response inhibition in excessive computer game players: an event-related potential study

    Addiction Biology

    Volume 17, Issue 5, September 2012, Pages: 934–947, Marianne Littel, Ivo van den Berg, Maartje Luijten, Antonius J. van Rooij, Lianne Keemink and Ingmar H. A. Franken

    Version of Record online : 27 JUN 2012, DOI: 10.1111/j.1369-1600.2012.00467.x

  5. Online identity construction: How gamers redefine their identity in experiential communities

    Journal of Consumer Behaviour

    Volume 14, Issue 6, November/December 2015, Pages: 399–409, Diego Costa Pinto, Getúlio Reale, Rodrigo Segabinazzi and Carlos Alberto Vargas Rossi

    Version of Record online : 4 NOV 2015, DOI: 10.1002/cb.1556

  6. ‘Troubling’ gender in virtual gaming spaces

    New Zealand Geographer

    Volume 68, Issue 2, August 2012, Pages: 101–110, Cherie Todd

    Version of Record online : 13 AUG 2012, DOI: 10.1111/j.1745-7939.2012.01227.x

  7. A new American dilemma? The effect of ethnic identification and public service on the national inclusion of ethnic minorities

    European Journal of Social Psychology

    Volume 42, Issue 6, October 2012, Pages: 691–705, Kumar Yogeeswaran, Nilanjana Dasgupta and Cristian Gomez

    Version of Record online : 4 JUL 2012, DOI: 10.1002/ejsp.1894

  8. 100-Percenting It: Videogame Play Through the Eyes of Devoted Gamers

    Sociological Forum

    Volume 27, Issue 4, December 2012, Pages: 961–985, Preeti R. Khanolkar and Paul D. McLean

    Version of Record online : 9 NOV 2012, DOI: 10.1111/j.1573-7861.2012.01364.x

  9. Online video game addiction: identification of addicted adolescent gamers

    Addiction

    Volume 106, Issue 1, January 2011, Pages: 205–212, Antonius J. Van Rooij, Tim M. Schoenmakers, Ad A. Vermulst, Regina J.J.M. Van Den Eijnden and Dike Van De Mheen

    Version of Record online : 15 SEP 2010, DOI: 10.1111/j.1360-0443.2010.03104.x

  10. Outrage towards whom? Threats to moral group status impede striving to improve via out-group-directed outrage

    European Journal of Social Psychology

    Volume 43, Issue 2, March 2013, Pages: 149–159, Susanne Täuber and Martijn van Zomeren

    Version of Record online : 20 JAN 2013, DOI: 10.1002/ejsp.1930

  11. You have free access to this content
    How Do Online Game Communities Retain Gamers? Social Presence and Social Capital Perspectives

    Journal of Computer-Mediated Communication

    Volume 20, Issue 6, November 2015, Pages: 601–614, Fan-Chen Tseng, Han-Chung Huang and Ching-I Teng

    Version of Record online : 19 NOV 2015, DOI: 10.1111/jcc4.12141

  12. Gamers and gaming context: Relationships to critical thinking

    British Journal of Educational Technology

    Volume 42, Issue 5, September 2011, Pages: 842–849, Sue Gerber and Logan Scott

    Version of Record online : 13 JUL 2010, DOI: 10.1111/j.1467-8535.2010.01106.x

  13. You have free access to this content
    Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games

    Journal of Computer-Mediated Communication

    Volume 20, Issue 4, July 2015, Pages: 381–399, Logan Molyneux, Krishnan Vasudevan and Homero Gil de Zúñiga

    Version of Record online : 9 MAY 2015, DOI: 10.1111/jcc4.12123

  14. Stretching the limits of visual attention: the case of action video games

    Wiley Interdisciplinary Reviews: Cognitive Science

    Volume 2, Issue 2, March/April 2011, Pages: 222–230, Bjorn Hubert-Wallander, C. Shawn Green and Daphne Bavelier

    Version of Record online : 17 NOV 2010, DOI: 10.1002/wcs.116

  15. A parsimonious stochastic model for forecasting gamers' revenues in casinos

    Applied Stochastic Models in Business and Industry

    Volume 29, Issue 3, May/June 2013, Pages: 254–263, Sam K. Hui

    Version of Record online : 27 MAR 2012, DOI: 10.1002/asmb.1914

  16. A negative association between video game experience and proactive cognitive control

    Psychophysiology

    Volume 47, Issue 1, January 2010, Pages: 34–42, Kira Bailey, Robert West and Craig A. Anderson

    Version of Record online : 8 OCT 2009, DOI: 10.1111/j.1469-8986.2009.00925.x

  17. Creeping edgework: carnivalesque consumption and the social experience of health risk

    Sociology of Health & Illness

    Volume 36, Issue 8, November 2014, Pages: 1125–1140, James M. Cronin, Mary McCarthy and Alan Collins

    Version of Record online : 21 APR 2014, DOI: 10.1111/1467-9566.12155

  18. Gamers just want to have fun? Toward an understanding of the online game acceptance

    Journal of Applied Social Psychology

    Volume 43, Issue 9, September 2013, Pages: 1814–1826, Gunwoo Yoon, Brittany R. L. Duff and Seoungho Ryu

    Version of Record online : 30 AUG 2013, DOI: 10.1111/jasp.12133

  19. Determinants and Outcomes of Online Brand Tribalism: Exploring Communities of Massively Multiplayer Online Role Playing Games (MMORPGs)

    Psychology & Marketing

    Volume 31, Issue 10, October 2014, Pages: 853–870, Vishag A. Badrinarayanan, Jeremy J. Sierra and Harry A. Taute

    Version of Record online : 10 SEP 2014, DOI: 10.1002/mar.20739

  20. Online Games and Business Models

    Standard Article

    The International Encyclopedia of Digital Communication and Society

    Peter Zackariasson

    Published Online : 11 FEB 2015, DOI: 10.1002/9781118767771.wbiedcs039