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There are 11418 results for: content related to: Accelerating VASP electronic structure calculations using graphic processing units

  1. CPU–GPU hybrid parallel strategy for cosmological simulations

    Concurrency and Computation: Practice and Experience

    Volume 26, Issue 3, 10 March 2014, Pages: 748–765, Yueqing Wang, Yong Dou, Song Guo, Yuanwu Lei and Dan Zou

    Version of Record online : 14 MAY 2013, DOI: 10.1002/cpe.3046

  2. Communication efficient work distributions in stencil operation based applications

    Concurrency and Computation: Practice and Experience

    Volume 27, Issue 13, 10 September 2015, Pages: 3262–3280, Joseph Schneible, Lubomir Riha, Maria Malik, Tarek El-Ghazawi and Andrei Alexandru

    Version of Record online : 30 JAN 2014, DOI: 10.1002/cpe.3210

  3. You have full text access to this OnlineOpen article
    Best bang for your buck: GPU nodes for GROMACS biomolecular simulations

    Journal of Computational Chemistry

    Volume 36, Issue 26, October 5, 2015, Pages: 1990–2008, Carsten Kutzner, Szilárd Páll, Martin Fechner, Ansgar Esztermann, Bert L. de Groot and Helmut Grubmüller

    Version of Record online : 4 AUG 2015, DOI: 10.1002/jcc.24030

  4. Improving the user experience of the rCUDA remote GPU virtualization framework

    Concurrency and Computation: Practice and Experience

    Volume 27, Issue 14, 25 September 2015, Pages: 3746–3770, Carlos Reaño, Federico Silla, Adrián Castelló, Antonio J. Peña, Rafael Mayo, Enrique S. Quintana-Ortí and José Duato

    Version of Record online : 10 OCT 2014, DOI: 10.1002/cpe.3409

  5. Algorithms for GPU-based molecular dynamics simulations of complex fluids: Applications to water, mixtures, and liquid crystals

    Journal of Computational Chemistry

    Volume 36, Issue 24, September 15, 2015, Pages: 1787–1804, Sergey Kazachenko, Mark Giovinazzo, Kyle Wm. Hall and Natalie M. Cann

    Version of Record online : 15 JUL 2015, DOI: 10.1002/jcc.24000

  6. A scalable approach to solving dense linear algebra problems on hybrid CPU-GPU systems

    Concurrency and Computation: Practice and Experience

    Volume 27, Issue 14, 25 September 2015, Pages: 3702–3723, Fengguang Song and Jack Dongarra

    Version of Record online : 1 OCT 2014, DOI: 10.1002/cpe.3403

  7. Accelerating a three-dimensional finite-difference wave propagation code using GPU graphics cards

    Geophysical Journal International

    Volume 182, Issue 1, July 2010, Pages: 389–402, David Michéa and Dimitri Komatitsch

    Version of Record online : 4 MAY 2010, DOI: 10.1111/j.1365-246X.2010.04616.x

  8. Compiler and runtime support for enabling reduction computations on heterogeneous systems

    Concurrency and Computation: Practice and Experience

    Volume 24, Issue 5, 10 April 2012, Pages: 463–480, Vignesh T. Ravi, Wenjing Ma, David Chiu and Gagan Agrawal

    Version of Record online : 2 OCT 2011, DOI: 10.1002/cpe.1848

  9. Adaptation of fluid model EULAG to graphics processing unit architecture

    Concurrency and Computation: Practice and Experience

    Volume 27, Issue 4, 25 March 2015, Pages: 937–957, Krzysztof Andrzej Rojek, Milosz Ciznicki, Bogdan Rosa, Piotr Kopta, Michal Kulczewski, Krzysztof Kurowski, Zbigniew Pawel Piotrowski, Lukasz Szustak, Damian Karol Wojcik and Roman Wyrzykowski

    Version of Record online : 14 OCT 2014, DOI: 10.1002/cpe.3417

  10. PSkel: A stencil programming framework for CPU-GPU systems

    Concurrency and Computation: Practice and Experience

    Volume 27, Issue 17, 10 December 2015, Pages: 4938–4953, Alyson D. Pereira, Luiz Ramos and Luís F. W. Góes

    Version of Record online : 15 APR 2015, DOI: 10.1002/cpe.3479

  11. Assessment of WENO schemes for multi-dimensional Euler equations using GPU

    International Journal for Numerical Methods in Fluids

    Volume 76, Issue 12, 30 December 2014, Pages: 961–981, Hossein Mahmoodi Darian and Vahid Esfahanian

    Version of Record online : 3 OCT 2014, DOI: 10.1002/fld.3964

  12. A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence

    Computer Graphics Forum

    Volume 31, Issue 2pt2, May 2012, Pages: 393–402, Chao Peng and Yong Cao

    Version of Record online : 7 JUN 2012, DOI: 10.1111/j.1467-8659.2012.03018.x

  13. A new sparse matrix vector multiplication graphics processing unit algorithm designed for finite element problems

    International Journal for Numerical Methods in Engineering

    Volume 102, Issue 12, 22 June 2015, Pages: 1784–1814, J. Wong, E. Kuhl and E. Darve

    Version of Record online : 9 JAN 2015, DOI: 10.1002/nme.4865

  14. 3D Rendering in the Cloud

    Bell Labs Technical Journal

    Volume 17, Issue 2, September 2012, Pages: 55–66, Martin D. Carroll, Ilija Hadžić and William A. Katsak

    Version of Record online : 24 AUG 2012, DOI: 10.1002/bltj.21544

  15. Acceleration of coarse grain molecular dynamics on GPU architectures

    Journal of Computational Chemistry

    Volume 34, Issue 10, 5 April 2013, Pages: 803–818, Ardita Shkurti, Mario Orsi, Enrico Macii, Elisa Ficarra and Andrea Acquaviva

    Version of Record online : 28 DEC 2012, DOI: 10.1002/jcc.23183

  16. Geocomputation over the Emerging Heterogeneous Computing Infrastructure

    Transactions in GIS

    Volume 18, Issue S1, November 2014, Pages: 3–24, Xuan Shi, Chenggang Lai, Miaoqing Huang and Haihang You

    Version of Record online : 11 SEP 2014, DOI: 10.1111/tgis.12108

  17. Parallel resolution of the 3D Helmholtz equation based on multi-graphics processing unit clusters

    Concurrency and Computation: Practice and Experience

    Volume 27, Issue 13, 10 September 2015, Pages: 3205–3219, Gloria Ortega, Julia Lobera, Inmaculada García, M. Pilar Arroyo and Ester M. Garzón

    Version of Record online : 5 FEB 2014, DOI: 10.1002/cpe.3212

  18. Fast force field-based optimization of protein–ligand complexes with graphics processor

    Journal of Computational Chemistry

    Volume 33, Issue 32, 15 December 2012, Pages: 2554–2565, Lennart Heinzerling, Robert Klein and Matthias Rarey

    Version of Record online : 22 AUG 2012, DOI: 10.1002/jcc.23094

  19. State-of-the-Art in Compressed GPU-Based Direct Volume Rendering

    Computer Graphics Forum

    Volume 33, Issue 6, September 2014, Pages: 77–100, M. Balsa Rodríguez, E. Gobbetti, J.A. Iglesias Guitián, M. Makhinya, F. Marton, R. Pajarola and S.K. Suter

    Version of Record online : 11 FEB 2014, DOI: 10.1111/cgf.12280

  20. Efficient parallel implementation of three-point viterbi decoding algorithm on CPU, GPU, and FPGA

    Concurrency and Computation: Practice and Experience

    Volume 26, Issue 3, 10 March 2014, Pages: 821–840, Rongchun Li, Yong Dou and Dan Zou

    Version of Record online : 11 JUL 2013, DOI: 10.1002/cpe.3093