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There are 45576 results for: content related to: Stretching the limits of visual attention: the case of action video games

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    Perceptual Learning During Action Video Game Playing

    Topics in Cognitive Science

    Volume 2, Issue 2, April 2010, Pages: 202–216, C. Shawn Green, Renjie Li and Daphne Bavelier

    Article first published online : 30 OCT 2009, DOI: 10.1111/j.1756-8765.2009.01054.x

  2. You have full text access to this OnlineOpen article
    Play, attention, and learning: How do play and timing shape the development of attention and influence classroom learning?

    Annals of the New York Academy of Sciences

    Volume 1292, Issue 1, July 2013, Pages: 1–20, James H. Hedges, Karen E. Adolph, Dima Amso, Daphne Bavelier, Julie A. Fiez, Leah Krubitzer, J. Devin McAuley, Nora S. Newcombe, Susan M. Fitzpatrick and Jamshid Ghajar

    Article first published online : 13 JUN 2013, DOI: 10.1111/nyas.12154

  3. Not so fast: Rethinking the effects of action video games on attentional capacity

    Australian Journal of Psychology

    Volume 63, Issue 4, December 2011, Pages: 224–231, Jessica L. Irons, Roger W. Remington and John P. McLean

    Article first published online : 15 MAR 2011, DOI: 10.1111/j.1742-9536.2011.00001.x

  4. A dataset for education-related majors' performance measures with pre/post-video game practice

    British Journal of Educational Technology

    Volume 46, Issue 5, September 2015, Pages: 932–936, Elena Novak and Janet Lynne Tassell

    Article first published online : 6 MAY 2015, DOI: 10.1111/bjet.12287

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    Edutainment, Games, and the Future of Education in a Digital World

    New Directions for Child and Adolescent Development

    Volume 2015, Issue 147, Spring 2015, Pages: 33–40, Linda Jarvin

    Article first published online : 2 MAR 2015, DOI: 10.1002/cad.20082

  6. Gamers and gaming context: Relationships to critical thinking

    British Journal of Educational Technology

    Volume 42, Issue 5, September 2011, Pages: 842–849, Sue Gerber and Logan Scott

    Article first published online : 13 JUL 2010, DOI: 10.1111/j.1467-8535.2010.01106.x

  7. Enhanced Implicit Sequence Learning in College-age Video Game Players and Musicians

    Applied Cognitive Psychology

    Volume 26, Issue 1, January/February 2012, Pages: 91–96, Jennifer C. Romano Bergstrom, James H. Howard Jr. and Darlene V. Howard

    Article first published online : 1 MAY 2011, DOI: 10.1002/acp.1800

  8. The Multiple Dimensions of Video Game Effects

    Child Development Perspectives

    Volume 5, Issue 2, June 2011, Pages: 75–81, Douglas A. Gentile

    Article first published online : 10 MAY 2011, DOI: 10.1111/j.1750-8606.2011.00159.x

  9. Introduction: Digital Games as a Context for Cognitive Development, Learning, and Developmental Research

    New Directions for Child and Adolescent Development

    Volume 2013, Issue 139, Spring 2013, Pages: 1–9, Fran C. Blumberg and Shalom M. Fisch

    Article first published online : 8 MAR 2013, DOI: 10.1002/cad.20026

  10. The Challenge in Creating Games for Education: Aligning Mental Models With Game Models

    Child Development Perspectives

    Volume 5, Issue 2, June 2011, Pages: 82–87, Andy Boyan and John L. Sherry

    Article first published online : 10 MAY 2011, DOI: 10.1111/j.1750-8606.2011.00160.x

  11. Expertise in video game playing is associated with reduced valence-concordant emotional expressivity

    Psychophysiology

    Volume 52, Issue 1, January 2015, Pages: 59–66, André Weinreich, Tilo Strobach and Torsten Schubert

    Article first published online : 13 AUG 2014, DOI: 10.1111/psyp.12298

  12. Video-game training and naïve reasoning about object motion

    Applied Cognitive Psychology

    Volume 25, Issue 1, January/February 2011, Pages: 166–173, Michael E. J. Masson, Daniel N. Bub and Christopher E. Lalonde

    Article first published online : 14 JAN 2010, DOI: 10.1002/acp.1658

  13. A negative association between video game experience and proactive cognitive control

    Psychophysiology

    Volume 47, Issue 1, January 2010, Pages: 34–42, Kira Bailey, Robert West and Craig A. Anderson

    Article first published online : 8 OCT 2009, DOI: 10.1111/j.1469-8986.2009.00925.x

  14. Amblyopia: Background to the special issue on stroke recovery

    Developmental Psychobiology

    Volume 54, Issue 3, April 2012, Pages: 224–238, Daphne Maurer and Takao K. Hensch

    Article first published online : 13 MAR 2012, DOI: 10.1002/dev.21022

  15. Intermodal recoding of a video game: Learning to process signals for motion perception in a pure auditory environment

    International Journal of Adaptive Control and Signal Processing

    Volume 29, Issue 12, December 2015, Pages: 1475–1483, Sylvain Hanneton, Philippe Herquel and Malika Auvray

    Article first published online : 13 APR 2015, DOI: 10.1002/acs.2549

  16. Media and Cognitive Development

    Standard Article

    Handbook of Child Psychology and Developmental Science

    Daniel R. Anderson and Heather L. Kirkorian

    Published Online : 23 MAR 2015, DOI: 10.1002/9781118963418.childpsy222

  17. Research on the Effects of Violent Video Games: A Critical Analysis

    Social and Personality Psychology Compass

    Volume 3, Issue 3, May 2009, Pages: 351–364, Christopher J. Ferguson

    Article first published online : 1 APR 2009, DOI: 10.1111/j.1751-9004.2009.00175.x

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    Violent video game players and non-players differ on facial emotion recognition

    Aggressive Behavior

    Volume 42, Issue 1, January/February 2016, Pages: 16–28, Ruth L. Diaz, Ulric Wong, David C. Hodgins, Carina G. Chiu and Vina M. Goghari

    Article first published online : 24 AUG 2015, DOI: 10.1002/ab.21602

  19. What Atypical Adults Can Teach Us about Development

    Infancy

    Volume 20, Issue 6, November–December 2015, Pages: 587–600, Daphne Maurer

    Article first published online : 11 SEP 2015, DOI: 10.1111/infa.12106

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    References

    Science of ADHD, The

    Chris Chandler, Pages: 240–326, 2010

    Published Online : 13 AUG 2010, DOI: 10.1002/9781444328172.refs