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There are 16046 results for: content related to: Online video game addiction: identification of addicted adolescent gamers

  1. Error processing and response inhibition in excessive computer game players: an event-related potential study

    Addiction Biology

    Volume 17, Issue 5, September 2012, Pages: 934–947, Marianne Littel, Ivo van den Berg, Maartje Luijten, Antonius J. van Rooij, Lianne Keemink and Ingmar H. A. Franken

    Article first published online : 27 JUN 2012, DOI: 10.1111/j.1369-1600.2012.00467.x

  2. Problematic computer game use among adolescents, younger and older adults

    Addiction

    Volume 108, Issue 3, March 2013, Pages: 592–599, Ruth Festl, Michael Scharkow and Thorsten Quandt

    Article first published online : 19 NOV 2012, DOI: 10.1111/add.12016

  3. Gamers just want to have fun? Toward an understanding of the online game acceptance

    Journal of Applied Social Psychology

    Volume 43, Issue 9, September 2013, Pages: 1814–1826, Gunwoo Yoon, Brittany R. L. Duff and Seoungho Ryu

    Article first published online : 30 AUG 2013, DOI: 10.1111/jasp.12133

  4. You have free access to this content
    Third-Person Perceptions and Online Games: A Comparison of Perceived Antisocial and Prosocial Game Effects

    Journal of Computer-Mediated Communication

    Volume 14, Issue 2, January 2009, Pages: 286–306, Zhi-Jin Zhong

    Article first published online : 30 MAR 2009, DOI: 10.1111/j.1083-6101.2009.01441.x

  5. You have free access to this content
    Loyalty Due to Others: The Relationships Among Challenge, Interdependence, and Online Gamer Loyalty

    Journal of Computer-Mediated Communication

    Volume 17, Issue 4, July 2012, Pages: 489–500, Ching-I Teng, Ming-Yi Chen, Yun-Jung Chen and Yi-Jhen Li

    Article first published online : 9 JUL 2012, DOI: 10.1111/j.1083-6101.2012.01586.x

  6. Gamers and gaming context: Relationships to critical thinking

    British Journal of Educational Technology

    Volume 42, Issue 5, September 2011, Pages: 842–849, Sue Gerber and Logan Scott

    Article first published online : 13 JUL 2010, DOI: 10.1111/j.1467-8535.2010.01106.x

  7. You have free access to this content
    Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games

    Journal of Computer-Mediated Communication

    Volume 20, Issue 4, July 2015, Pages: 381–399, Logan Molyneux, Krishnan Vasudevan and Homero Gil de Zúñiga

    Article first published online : 9 MAY 2015, DOI: 10.1111/jcc4.12123

  8. Online Games Player Characteristics

    Standard Article

    The International Encyclopedia of Digital Communication and Society

    Jeroen Jansz and Joyce Neys

    Published Online : 11 FEB 2015, DOI: 10.1002/9781118767771.wbiedcs051

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    Why We Distort in Self-Report: Predictors of Self-Report Errors in Video Game Play

    Journal of Computer-Mediated Communication

    Volume 19, Issue 4, July 2014, Pages: 1010–1023, Adam S. Kahn, Rabindra Ratan and Dmitri Williams

    Article first published online : 16 JAN 2014, DOI: 10.1111/jcc4.12056

  10. New developments on the neurobiological and pharmaco-genetic mechanisms underlying internet and videogame addiction

    The American Journal on Addictions

    Volume 24, Issue 2, March 2015, Pages: 117–125, Aviv Weinstein and Michel Lejoyeux

    Article first published online : 10 APR 2015, DOI: 10.1111/ajad.12110

  11. You have full text access to this OnlineOpen article
    Altered reward processing in pathological computer gamers – ERP-results from a semi-natural Gaming-Design

    Brain and Behavior

    Volume 5, Issue 1, January 2015, Eva C. P. Duven, Kai W. Müller, Manfred E. Beutel and Klaus Wölfling

    Article first published online : 23 DEC 2014, DOI: 10.1002/brb3.293

  12. Video games: support for the evolving family therapist

    Journal of Family Therapy

    Volume 36, Issue 4, November 2014, Pages: 359–370, Nickolas A. Jordan

    Article first published online : 7 JUN 2012, DOI: 10.1111/j.1467-6427.2012.00593.x

  13. You have free access to this content
    Online Games, Addiction and Overuse of

    Standard Article

    The International Encyclopedia of Digital Communication and Society

    Mark D. Griffiths

    Published Online : 4 NOV 2014, DOI: 10.1002/9781118767771.wbiedcs044

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    How Do Online Game Communities Retain Gamers? Social Presence and Social Capital Perspectives

    Journal of Computer-Mediated Communication

    Volume 20, Issue 6, November 2015, Pages: 601–614, Fan-Chen Tseng, Han-Chung Huang and Ching-I Teng

    Article first published online : 19 NOV 2015, DOI: 10.1111/jcc4.12141

  15. New developments on the neurobiological and pharmaco-genetic mechanisms underlying internet and videogame addiction

    The American Journal on Addictions

    Aviv Weinstein and Michel Lejoyeux

    Article first published online : 13 SEP 2013, DOI: 10.1111/j.1521-0391.2013.12110.x

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    Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014)

    Addiction

    Volume 111, Issue 1, January 2016, Pages: 167–175, Mark D. Griffiths, Antonius J. van Rooij, Daniel Kardefelt-Winther, Vladan Starcevic, Orsolya Király, Ståle Pallesen, Kai Müller, Michael Dreier, Michelle Carras, Nicole Prause, Daniel L. King, Elias Aboujaoude, Daria J. Kuss, Halley M. Pontes, Olatz Lopez Fernandez, Katalin Nagygyorgy, Sophia Achab, Joël Billieux, Thorsten Quandt, Xavier Carbonell, Christopher J. Ferguson, Rani A. Hoff, Jeffrey Derevensky, Maria C. Haagsma, Paul Delfabbro, Mark Coulson, Zaheer Hussain and Zsolt Demetrovics

    Article first published online : 16 DEC 2015, DOI: 10.1111/add.13057

  17. Longitudinal patterns of problematic computer game use among adolescents and adults—a 2-year panel study

    Addiction

    Volume 109, Issue 11, November 2014, Pages: 1910–1917, Michael Scharkow, Ruth Festl and Thorsten Quandt

    Article first published online : 15 JUL 2014, DOI: 10.1111/add.12662

  18. Second Language Use, Socialization, and Learning in Internet Interest Communities and Online Gaming

    The Modern Language Journal

    Volume 93, Issue s1, December 2009, Pages: 802–821, STEVEN L. THORNE, REBECCA W. BLACK and JULIE M. SYKES

    Article first published online : 4 DEC 2009, DOI: 10.1111/j.1540-4781.2009.00974.x

  19. Online Gaming

    Standard Article

    The International Encyclopedia of Interpersonal Communication

    Jorge Peña

    Published Online : 2 DEC 2015, DOI: 10.1002/9781118540190.wbeic243

  20. Gamers against science: The case of the violent video games debate

    European Journal of Social Psychology

    Volume 44, Issue 2, March 2014, Pages: 104–116, Peter Nauroth, Mario Gollwitzer, Jens Bender and Tobias Rothmund

    Article first published online : 18 DEC 2013, DOI: 10.1002/ejsp.1998