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There are 24409 results for: content related to: Educational gaming in the health sciences: systematic review

  1. The effects of computer-simulation game training on participants' opinions on leadership styles

    British Journal of Educational Technology

    Volume 44, Issue 6, November 2013, Pages: 1012–1035, Anna Siewiorek, Andreas Gegenfurtner, Timo Lainema, Eeli Saarinen and Erno Lehtinen

    Version of Record online : 3 JUL 2013, DOI: 10.1111/bjet.12084

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    The effectiveness of three serious games measuring generic learning features

    British Journal of Educational Technology

    Volume 48, Issue 1, January 2017, Pages: 83–100, Maartje Bakhuys Roozeboom, Gillian Visschedijk and Esther Oprins

    Version of Record online : 8 SEP 2015, DOI: 10.1111/bjet.12342

  3. Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning

    British Journal of Educational Technology

    Volume 48, Issue 2, March 2017, Pages: 246–263, Meng-Tzu Cheng, Yu-Wen Lin, Hsiao-Ching She and Po-Chih Kuo

    Version of Record online : 4 JAN 2016, DOI: 10.1111/bjet.12386

  4. Assessing the Impact of Indian Gaming on American Indian Nations: Is the House Winning?

    Social Science Quarterly

    Volume 94, Issue 4, December 2013, Pages: 1016–1044, Thaddieus W. Conner and William A. Taggart

    Version of Record online : 22 FEB 2013, DOI: 10.1111/ssqu.12009

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    Educational games for health professionals

    Intervention Review

    The Cochrane Library

    Elie A Akl, Victor F Kairouz, Kay M Sackett, William S Erdley, Reem A Mustafa, Michelle Fiander, Carolynne Gabriel and Holger Schünemann

    Published Online : 28 MAR 2013, DOI: 10.1002/14651858.CD006411.pub4

  6. Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation

    British Journal of Educational Technology

    Volume 47, Issue 6, November 2016, Pages: 1032–1050, Chih-Hung Chen, Guan-Zhi Liu and Gwo-Jen Hwang

    Version of Record online : 16 MAR 2015, DOI: 10.1111/bjet.12270

  7. A multilevel analysis of diverse learners playing life science video games: Interactions between game content, learning disability status, reading proficiency, and gender

    Journal of Research in Science Teaching

    Volume 53, Issue 2, February 2016, Pages: 324–345, Maya Israel, Shuai Wang and Matthew T. Marino

    Version of Record online : 29 SEP 2015, DOI: 10.1002/tea.21273

  8. Craving behavioral intervention for internet gaming disorder: remediation of functional connectivity of the ventral striatum

    Addiction Biology

    Jin-Tao Zhang, Shan-Shan Ma, Chiang-Shan R. Li, Lu Liu, Cui-Cui Xia, Jing Lan, Ling-Jiao Wang, Ben Liu, Yuan-Wei Yao and Xiao-Yi Fang

    Version of Record online : 28 NOV 2016, DOI: 10.1111/adb.12474

  9. The Roles of Structured Input Activities in Processing Instruction and the Kinds of Knowledge They Promote

    Language Learning

    Volume 61, Issue 4, December 2011, Pages: 1058–1098, Emma Marsden and Hsin-Ying Chen

    Version of Record online : 29 AUG 2011, DOI: 10.1111/j.1467-9922.2011.00661.x

  10. Game immersion experience: its hierarchical structure and impact on game-based science learning

    Journal of Computer Assisted Learning

    Volume 31, Issue 3, June 2015, Pages: 232–253, M.-T. Cheng, H.-C. She and L.A. Annetta

    Version of Record online : 14 APR 2014, DOI: 10.1111/jcal.12066

  11. Optimizing the Noticing of Recasts via Computer-Delivered Feedback: Evidence That Oral Input Enhancement and Working Memory Help Second Language Learning

    The Modern Language Journal

    Volume 97, Issue 1, Spring 2013, Pages: 196–216, Nuria Sagarra and Rebekha Abbuhl

    Version of Record online : 21 FEB 2013, DOI: 10.1111/j.1540-4781.2013.01427.x

  12. Seeking the general explanation: A test of inductive activities for learning and transfer

    Journal of Research in Science Teaching

    Volume 52, Issue 1, January 2015, Pages: 58–83, Jonathan T. Shemwell, Catherine C. Chase and Daniel L. Schwartz

    Version of Record online : 17 DEC 2014, DOI: 10.1002/tea.21185

  13. An interaction of screen colour and lesson task in CAL

    British Journal of Educational Technology

    Volume 35, Issue 1, January 2004, Pages: 35–43, Roy B. Clariana

    Version of Record online : 14 JAN 2004, DOI: 10.1111/j.1467-8535.2004.00366.x

  14. Introduction of a new instrument to measure motivation for gaming: the electronic gaming motives questionnaire

    Addiction

    Volume 112, Issue 9, September 2017, Pages: 1658–1668, Helga Myrseth, Guy Notelaers, Leif Åge Strand, Einar Kristian Borud and Olav Kjellevold Olsen

    Version of Record online : 20 JUN 2017, DOI: 10.1111/add.13874

  15. The Effects of Input-Based Practice on Pragmatic Development of Requests in L2 Chinese

    Language Learning

    Volume 62, Issue 2, June 2012, Pages: 403–438, Shuai Li

    Version of Record online : 22 MAR 2011, DOI: 10.1111/j.1467-9922.2011.00629.x

  16. Working Memory and the Observed Effectiveness of Recasts on Different L2 Outcome Measures

    Language Learning

    Volume 62, Issue 1, March 2012, Pages: 93–132, Andrea Révész

    Version of Record online : 9 JAN 2012, DOI: 10.1111/j.1467-9922.2011.00690.x

  17. STRENGTHENING THE REGRESSION DISCONTINUITY DESIGN USING ADDITIONAL DESIGN ELEMENTS: A WITHIN-STUDY COMPARISON

    Journal of Policy Analysis and Management

    Volume 32, Issue 4, Autumn 2013, Pages: 853–877, Coady Wing and Thomas D. Cook

    Version of Record online : 4 SEP 2013, DOI: 10.1002/pam.21721

  18. Hearing and Seeing Tone Through Color: An Efficacy Study of Web-Based, Multimodal Chinese Tone Perception Training

    Language Learning

    Aline Godfroid, Chin-Hsi Lin and Catherine Ryu

    Version of Record online : 11 JUL 2017, DOI: 10.1111/lang.12246

  19. Interpersonal goals, others' regard for the self, and self-esteem: The paradoxical consequences of self-image and compassionate goals

    European Journal of Social Psychology

    Volume 41, Issue 4, June 2011, Pages: 422–434, Amy Canevello and Jennifer Crocker

    Version of Record online : 15 JUN 2011, DOI: 10.1002/ejsp.808

  20. The Effects of a Strategic Writing Program for Students with and without Learning Disabilities in Inclusive Fifth-Grade Classes

    Learning Disabilities Research & Practice

    Volume 21, Issue 4, November 2006, Pages: 244–260, Yvonne N. Bui, Jean B. Schumaker and Donald D. Deshler

    Version of Record online : 14 MAR 2007, DOI: 10.1111/j.1540-5826.2006.00221.x