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There are 16448 results for: content related to: The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression

  1. Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression

    Journal of Communication

    Volume 65, Issue 2, April 2015, Pages: 280–299, Rory McGloin, Kirstie M. Farrar and Joshua Fishlock

    Article first published online : 27 FEB 2015, DOI: 10.1111/jcom.12148

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    What Do We Really Know About First-Person-Shooter Games? An Event-Related, High-Resolution Content Analysis

    Journal of Computer-Mediated Communication

    Volume 14, Issue 4, July 2009, Pages: 1016–1037, René Weber, Katharina-Maria Behr, Ron Tamborini, Ute Ritterfeld and Klaus Mathiak

    Article first published online : 3 AUG 2009, DOI: 10.1111/j.1083-6101.2009.01479.x

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    Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal

    Aggressive Behavior

    Volume 35, Issue 3, May/June 2009, Pages: 213–224, Christopher P. Barlett and Christopher Rodeheffer

    Article first published online : 11 MAR 2009, DOI: 10.1002/ab.20279

  4. Exploring Third-Person Differences Between Gamers and Nongamers

    Journal of Communication

    Volume 61, Issue 2, April 2011, Pages: 307–327, Mike Schmierbach, Michael P. Boyle, Qian Xu and Douglas M. McLeod

    Article first published online : 1 APR 2011, DOI: 10.1111/j.1460-2466.2011.01541.x

  5. Meta-analysis of digital game and study characteristics eliciting physiological stress responses


    Volume 52, Issue 8, August 2015, Pages: 1080–1098, Benny van der Vijgh, Robbert-Jan Beun, Maarten Van Rood and Peter Werkhoven

    Article first published online : 6 MAY 2015, DOI: 10.1111/psyp.12431

  6. A conceptual model for video games and interactive media

    Journal of the Association for Information Science and Technology

    Jacob Jett, Simone Sacchi, Jin Ha Lee and Rachel Ivy Clarke

    Article first published online : 18 MAY 2015, DOI: 10.1002/asi.23409

  7. Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games

    European Journal of Social Psychology

    Volume 45, Issue 6, October 2015, Pages: 769–783, Tobias Rothmund, Jens Bender, Peter Nauroth and Mario Gollwitzer

    Article first published online : 17 MAY 2015, DOI: 10.1002/ejsp.2125


    Economic Inquiry

    Volume 53, Issue 2, April 2015, Pages: 1140–1155, Agne Suziedelyte

    Article first published online : 23 JAN 2015, DOI: 10.1111/ecin.12197

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    Contemporary Economic Policy

    Volume 33, Issue 1, January 2015, Pages: 29–43, Makiko Nakamuro, Tomohiko Inui, Wataru Senoh and Takeshi Hiromatsu

    Article first published online : 20 MAR 2014, DOI: 10.1111/coep.12058

  10. Xbox or SeXbox? An Examination of Sexualized Content in Video Games

    Social and Personality Psychology Compass

    Volume 6, Issue 7, July 2012, Pages: 525–535, S. Paul Stermer and Melissa Burkley

    Article first published online : 10 JUL 2012, DOI: 10.1111/j.1751-9004.2012.00442.x

  11. Personalization versus Customization: The Importance of Agency, Privacy, and Power Usage

    Human Communication Research

    Volume 36, Issue 3, July 2010, Pages: 298–322, S. Shyam Sundar and Sampada S. Marathe

    Article first published online : 7 JUN 2010, DOI: 10.1111/j.1468-2958.2010.01377.x

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    Perceptual Learning During Action Video Game Playing

    Topics in Cognitive Science

    Volume 2, Issue 2, April 2010, Pages: 202–216, C. Shawn Green, Renjie Li and Daphne Bavelier

    Article first published online : 30 OCT 2009, DOI: 10.1111/j.1756-8765.2009.01054.x


    Contemporary Economic Policy

    Volume 29, Issue 2, April 2011, Pages: 261–273, MICHAEL R. WARD

    Article first published online : 16 JUL 2010, DOI: 10.1111/j.1465-7287.2010.00216.x

  14. Gaming in the Game of Love: Effects of Video Games on Conflict in Couples

    Family Relations

    Volume 61, Issue 3, July 2012, Pages: 388–396, Sarah M. Coyne, Dean Busby, Brad J. Bushman, Douglas A. Gentile, Robert Ridge and Laura Stockdale

    Article first published online : 1 JUN 2012, DOI: 10.1111/j.1741-3729.2012.00712.x

  15. Video Games and Aggressive Behaviour

    Australian Psychologist

    Volume 36, Issue 3, November 2001, Pages: 184–192, Gabrielle Unsworth and Tony Ward

    Article first published online : 1 APR 2011, DOI: 10.1080/00050060108259654

  16. Are some video games associated with more life interference and psychopathology than others? Comparing massively multiplayer online role-playing games with other forms of video game

    Australian Journal of Psychology

    Volume 67, Issue 2, June 2015, Pages: 105–114, David Berle, Vladan Starcevic, Guy Porter and Pauline Fenech

    Article first published online : 7 JUL 2014, DOI: 10.1111/ajpy.12066



    Volume 47, Issue 4, December 2012, Pages: 735–756, Robert M. Geraci

    Article first published online : 20 NOV 2012, DOI: 10.1111/j.1467-9744.2012.01292.x

  18. Wham, Sock, Kapow! Can Batman defeat his biggest foe yet and combat mental health discrimination? An exploration of the video games industry and its potential for health promotion

    Journal of Psychiatric and Mental Health Nursing

    Volume 20, Issue 8, October 2013, Pages: 752–760, G. Morris and R. Forrest

    Article first published online : 21 AUG 2013, DOI: 10.1111/jpm.12055

  19. Video game playing and its relations with aggressive and prosocial behaviour

    British Journal of Social Psychology

    Volume 37, Issue 3, September 1998, Pages: 367–378, Oene Wiegman and Emil G. M. van Schie

    Article first published online : 6 JUN 2011, DOI: 10.1111/j.2044-8309.1998.tb01177.x

  20. Effects of Prosocial, Neutral, and Violent Video Games on Children's Helpful and Hurtful Behaviors

    Aggressive Behavior

    Volume 38, Issue 4, July/August 2012, Pages: 281–287, Muniba Saleem, Craig A. Anderson and and Douglas A. Gentile

    Article first published online : 13 JUN 2012, DOI: 10.1002/ab.21428