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There are 10599 results for: content related to: The future for (second) life and learning

  1. Model driven generation of mobility traces for distributed virtual environments with TRACE

    Concurrency and Computation: Practice and Experience

    Emanuele Carlini, Alessandro Lulli and Laura Ricci

    Version of Record online : 28 JUL 2017, DOI: 10.1002/cpe.4235

  2. The Presentation of Avatars in Second Life: Self and Interaction in Social Virtual Spaces

    Symbolic Interaction

    Volume 33, Issue 4, Fall 2010, Pages: 501–525, Simon Gottschalk

    Version of Record online : 22 DEC 2011, DOI: 10.1525/si.2010.33.4.501

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    The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction

    Journal of Computer-Mediated Communication

    Volume 11, Issue 1, November 2005, Pages: 153–178, Kristine L. Nowak and Christian Rauh

    Version of Record online : 9 AUG 2006, DOI: 10.1111/j.1083-6101.2006.tb00308.x

  4. Integrating the Influence of Perceiving and Operating Avatars Under the Automaticity Model of Priming Effects

    Communication Theory

    Volume 21, Issue 2, May 2011, Pages: 150–168, Jorge F. Peña

    Version of Record online : 8 APR 2011, DOI: 10.1111/j.1468-2885.2011.01380.x

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    Retracted: Antecedents and Consequences of Gender Swapping in Online Games

    Journal of Computer-Mediated Communication

    Volume 20, Issue 4, July 2015, Pages: 434–449, Haeyeop Song and Jaemin Jung

    Version of Record online : 18 MAR 2015, DOI: 10.1111/jcc4.12119

    Corrected by:

    Retraction: Retraction Statement: Antecedents and Consequences of Gender Swapping in Online Games

    Vol. 22, Issue 1, 53, Version of Record online: 12 AUG 2016

  6. “My Avatar and Her Beloved Possession”: Characteristics of Attachment to Virtual Objects

    Psychology & Marketing

    Volume 31, Issue 12, November 2014, Pages: 1122–1135, Peter Nagy and Bernadett Koles

    Version of Record online : 28 OCT 2014, DOI: 10.1002/mar.20759

  7. Now the Orgy Is Over

    Symbolic Interaction

    Volume 33, Issue 2, Spring 2010, Pages: 297–318, Dennis D. Waskul and Justin A. Martin

    Version of Record online : 22 DEC 2011, DOI: 10.1525/si.2010.33.2.297

  8. Avatars as information: Perception of consumers based on their avatars in virtual worlds

    Psychology & Marketing

    Volume 27, Issue 8, August 2010, Pages: 741–765, Jean-François Bélisle and H. Onur Bodur

    Version of Record online : 6 JUL 2010, DOI: 10.1002/mar.20354

  9. Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based Collaborations

    Human Communication Research

    Volume 34, Issue 2, April 2008, Pages: 287–318, Gary Bente, Sabine Rüggenberg, Nicole C. Krämer and Felix Eschenburg

    Version of Record online : 26 MAR 2008, DOI: 10.1111/j.1468-2958.2008.00322.x

  10. Interconnecting distributed virtual worlds using Metabots: performance evaluation against the traditional client-server model

    Computer Animation and Virtual Worlds

    Volume 26, Issue 6, November/December 2015, Pages: 549–561, Theodore Kotsilieris, George T. Karetsos, Ioannis Anagnostopoulos and Nikoletta A. Dimopoulou

    Version of Record online : 30 SEP 2014, DOI: 10.1002/cav.1623

  11. Face-Off: Facial Features and Strategic Choice

    Political Psychology

    Volume 35, Issue 1, February 2014, Pages: 35–55, Dustin Tingley

    Version of Record online : 19 AUG 2013, DOI: 10.1111/pops.12041

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    Homuncular Flexibility in Virtual Reality

    Journal of Computer-Mediated Communication

    Volume 20, Issue 3, May 2015, Pages: 241–259, Andrea Stevenson Won, Jeremy Bailenson, Jimmy Lee and Jaron Lanier

    Version of Record online : 19 JAN 2015, DOI: 10.1111/jcc4.12107

  13. Socialisation for learning at a distance in a 3-D multi-user virtual environment

    British Journal of Educational Technology

    Volume 40, Issue 3, May 2009, Pages: 458–479, Palitha Edirisingha, Ming Nie, Mark Pluciennik and Ruth Young

    Version of Record online : 15 APR 2009, DOI: 10.1111/j.1467-8535.2009.00962.x

  14. Predicting users' return to virtual worlds: a social perspective

    Information Systems Journal

    Volume 23, Issue 1, January 2013, Pages: 35–63, Lakshmi Goel, Norman Johnson, Iris Junglas and Blake Ives

    Version of Record online : 15 MAY 2012, DOI: 10.1111/j.1365-2575.2011.00396.x

  15. Virtual worlds as knowledge management platform – a practice-perspective

    Information Systems Journal

    Volume 21, Issue 6, November 2011, Pages: 479–501, Julia Mueller, Katja Hutter, Johann Fueller and Kurt Matzler

    Version of Record online : 1 DEC 2010, DOI: 10.1111/j.1365-2575.2010.00366.x

  16. Use of three-dimensional (3-D) immersive virtual worlds in K-12 and higher education settings: A review of the research

    British Journal of Educational Technology

    Volume 41, Issue 1, January 2010, Pages: 33–55, Khe Foon Hew and Wing Sum Cheung

    Version of Record online : 3 OCT 2008, DOI: 10.1111/j.1467-8535.2008.00900.x

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    Multimedia Performance in a Computer-Mediated Community: Communication as a Virtual Drama

    Journal of Computer-Mediated Communication

    Volume 9, Issue 4, July 2004, Page: 00, Charles Soukup

    Version of Record online : 23 JUN 2006, DOI: 10.1111/j.1083-6101.2004.tb00294.x

  18. Interest-driven avatar neighbor-organizing for P2P transmission in distributed virtual worlds

    Computer Animation and Virtual Worlds

    Volume 27, Issue 6, November/December 2016, Pages: 519–531, Mingfei Wang, Jinyuan Jia, Ning Xie and Chenxi Zhang

    Version of Record online : 28 JUL 2015, DOI: 10.1002/cav.1670

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    The International Encyclopedia of Communication Theory and Philosophy

    Jesper Juul and Rune Klevjer

    Published Online : 23 OCT 2016, DOI: 10.1002/9781118766804.wbiect058

  20. Editorial: Out of this world

    British Journal of Educational Technology

    Volume 40, Issue 3, May 2009, Pages: 401–413, Gilly Salmon and David Hawkridge

    Version of Record online : 15 APR 2009, DOI: 10.1111/j.1467-8535.2009.00957.x