Search Results

There are 8554 results for: content related to: Procedural Texture Matching and Transformation

  1. Displacement Mapping on the GPU — State of the Art

    Computer Graphics Forum

    Volume 27, Issue 6, September 2008, Pages: 1567–1592, László Szirmay-Kalos and Tamás Umenhoffer

    Article first published online : 3 JAN 2008, DOI: 10.1111/j.1467-8659.2007.01108.x

  2. A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering

    Computer Graphics Forum

    Volume 30, Issue 3, June 2011, Pages: 1031–1040, Christian Rieder, Stephan Palmer, Florian Link and Horst K. Hahn

    Article first published online : 28 JUN 2011, DOI: 10.1111/j.1467-8659.2011.01952.x

  3. SIMD Optimization of Linear Expressions for Programmable Graphics Hardware

    Computer Graphics Forum

    Volume 23, Issue 4, December 2004, Pages: 697–714, Chandrajit Bajaj, Insung Ihm, Jungki Min and Jinsang Oh

    Article first published online : 20 DEC 2004, DOI: 10.1111/j.1467-8659.2004.00803.x

  4. A Survey of Procedural Noise Functions

    Computer Graphics Forum

    Volume 29, Issue 8, December 2010, Pages: 2579–2600, A. Lagae, S. Lefebvre, R. Cook, T. DeRose, G. Drettakis, D.S. Ebert, J.P. Lewis, K. Perlin and M. Zwicker

    Article first published online : 4 OCT 2010, DOI: 10.1111/j.1467-8659.2010.01827.x

  5. Projection Mapping on Arbitrary Cubic Cell Complexes

    Computer Graphics Forum

    Volume 33, Issue 1, February 2014, Pages: 152–163, K. Apaza-Agüero, L. Silva and O. R. P.  Bellon

    Article first published online : 24 DEC 2013, DOI: 10.1111/cgf.12261

  6. Pinchmaps: textures with customizable discontinuities

    Computer Graphics Forum

    Volume 24, Issue 3, September 2005, Pages: 557–568, Marco Tarini and Paolo Cignoni

    Article first published online : 7 OCT 2005, DOI: 10.1111/j.1467-8659.2005.00881.x

  7. shade.js: Adaptive Material Descriptions

    Computer Graphics Forum

    Volume 33, Issue 7, October 2014, Pages: 51–60, Kristian Sons, Felix Klein, Jan Sutter and Philipp Slusallek

    Article first published online : 28 OCT 2014, DOI: 10.1111/cgf.12473

  8. A Survey of General-Purpose Computation on Graphics Hardware

    Computer Graphics Forum

    Volume 26, Issue 1, March 2007, Pages: 80–113, John D. Owens, David Luebke, Naga Govindaraju, Mark Harris, Jens Krüger, Aaron E. Lefohn and Timothy J. Purcell

    Article first published online : 23 MAR 2007, DOI: 10.1111/j.1467-8659.2007.01012.x

  9. Specular Effects on the GPU: State of the Art

    Computer Graphics Forum

    Volume 28, Issue 6, September 2009, Pages: 1586–1617, László Szirmay-Kalos, Tamás Umenhoffer, Gustavo Patow, László Szécsi and Mateu Sbert

    Article first published online : 9 JUN 2009, DOI: 10.1111/j.1467-8659.2009.01350.x

  10. Texture Adaptation for Progressive Meshes

    Computer Graphics Forum

    Volume 25, Issue 3, September 2006, Pages: 343–350, Chih-Chun Chen and Jung-Hong Chuang

    Article first published online : 7 DEC 2006, DOI: 10.1111/j.1467-8659.2006.00953.x

  11. Towards Automatic Band-Limited Procedural Shaders

    Computer Graphics Forum

    Volume 34, Issue 7, October 2015, Pages: 77–87, Jonathan Dorn, Connelly Barnes, Jason Lawrence and Westley Weimer

    Article first published online : 15 OCT 2015, DOI: 10.1111/cgf.12747

  12. GPU-Based Nonlinear Ray Tracing

    Computer Graphics Forum

    Volume 23, Issue 3, September 2004, Pages: 625–633, Daniel Weiskopf, Tobias Schafhitzel and Thomas Ertl

    Article first published online : 27 AUG 2004, DOI: 10.1111/j.1467-8659.2004.00794.x

  13. Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering

    Computer Graphics Forum

    Volume 28, Issue 1, March 2009, Pages: 67–83, Christian Dick, Jens Schneider and Rüdiger Westermann

    Article first published online : 16 JAN 2009, DOI: 10.1111/j.1467-8659.2008.01298.x

  14. An Optimizing Compiler for Automatic Shader Bounding

    Computer Graphics Forum

    Volume 29, Issue 4, June 2010, Pages: 1259–1268, Petrik Clarberg, Robert Toth, Jon Hasselgren and Tomas Akenine-Möller

    Article first published online : 26 AUG 2010, DOI: 10.1111/j.1467-8659.2010.01721.x

  15. Hardware Lighting and Shading: a Survey

    Computer Graphics Forum

    Volume 23, Issue 1, March 2004, Pages: 85–112, Jan Kautz

    Article first published online : 6 APR 2004, DOI: 10.1111/j.1467-8659.2004.00007.x

  16. Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes

    Computer Graphics Forum

    Volume 22, Issue 3, September 2003, Pages: 543–552, Per H. Christensen, David M. Laur, Julia Fong, Wayne L. Wooten and Dana Batali

    Article first published online : 4 NOV 2003, DOI: 10.1111/1467-8659.t01-1-00702

  17. A Vectorial Framework for Ray Traced Diffusion Curves

    Computer Graphics Forum

    Volume 34, Issue 1, February 2015, Pages: 253–264, Romain Prévost, Wojciech Jarosz and Olga Sorkine-Hornung

    Article first published online : 7 NOV 2014, DOI: 10.1111/cgf.12510

  18. Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling

    Computer Graphics Forum

    Volume 31, Issue 1, February 2012, Pages: 3–a18, Tomas Akenine-Möller, Robert Toth, Jacob Munkberg and Jon Hasselgren

    Article first published online : 21 NOV 2011, DOI: 10.1111/j.1467-8659.2011.02077.x

  19. Real-Time Caustics

    Computer Graphics Forum

    Volume 22, Issue 3, September 2003, Pages: 611–620, M. Wand and W. Straßer

    Article first published online : 4 NOV 2003, DOI: 10.1111/1467-8659.t01-2-00709

  20. Wrinkling Coarse Meshes on the GPU

    Computer Graphics Forum

    Volume 25, Issue 3, September 2006, Pages: 467–476, J. Loviscach

    Article first published online : 7 DEC 2006, DOI: 10.1111/j.1467-8659.2006.00966.x