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There are 34918 results for: content related to: Fast BVH Construction on GPUs

  1. Two-Level Grids for Ray Tracing on GPUs

    Computer Graphics Forum

    Volume 30, Issue 2, April 2011, Pages: 307–314, Javor Kalojanov, Markus Billeter and Philipp Slusallek

    Version of Record online : 28 APR 2011, DOI: 10.1111/j.1467-8659.2011.01862.x

  2. Non-Linear Beam Tracing on a GPU

    Computer Graphics Forum

    Volume 30, Issue 8, December 2011, Pages: 2156–2169, Baoquan Liu, Li-Yi Wei, Xu Yang, Chongyang Ma, Ying-Qing Xu, Baining Guo and Enhua Wu

    Version of Record online : 21 APR 2011, DOI: 10.1111/j.1467-8659.2011.01905.x

  3. Fast Insertion-Based Optimization of Bounding Volume Hierarchies

    Computer Graphics Forum

    Volume 32, Issue 1, February 2013, Pages: 85–100, Jiří Bittner, Michal Hapala and Vlastimil Havran

    Version of Record online : 22 JAN 2013, DOI: 10.1111/cgf.12000

  4. Fitted BVH for Fast Raytracing of Metaballs

    Computer Graphics Forum

    Volume 29, Issue 2, May 2010, Pages: 281–288, Olivier Gourmel, Anthony Pajot, Mathias Paulin, Loïc Barthe and Pierre Poulin

    Version of Record online : 7 JUN 2010, DOI: 10.1111/j.1467-8659.2009.01597.x

  5. Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian

    Computer Graphics Forum

    Volume 31, Issue 2pt3, May 2012, Pages: 727–734, Kei Iwasaki, Wataru Furuya, Yoshinori Dobashi and Tomoyuki Nishita

    Version of Record online : 14 JUN 2012, DOI: 10.1111/j.1467-8659.2012.03052.x

  6. gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries

    Computer Graphics Forum

    Volume 29, Issue 2, May 2010, Pages: 419–428, C. Lauterbach, Q. Mo and D. Manocha

    Version of Record online : 7 JUN 2010, DOI: 10.1111/j.1467-8659.2009.01611.x

  7. Massively Parallel Hierarchical Scene Processing with Applications in Rendering

    Computer Graphics Forum

    Volume 32, Issue 8, December 2013, Pages: 13–25, Marek Vinkler, Jiří Bittner, Vlastimil Havran and Michal Hapala

    Version of Record online : 31 MAY 2013, DOI: 10.1111/cgf.12140

  8. Volume and Isosurface Rendering with GPU-Accelerated Cell Projection

    Computer Graphics Forum

    Volume 27, Issue 1, March 2008, Pages: 24–35, R. Marroquim, A. Maximo, R. Farias and C. Esperança

    Version of Record online : 4 JUL 2007, DOI: 10.1111/j.1467-8659.2007.01038.x

  9. GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments

    Computer Graphics Forum

    Volume 24, Issue 3, September 2005, Pages: 685–693, Jens Krüger and Rüdiger Westermann

    Version of Record online : 7 OCT 2005, DOI: 10.1111/j.1467-8659.2005.00893.x

  10. HCCMeshes: Hierarchical-Culling oriented Compact Meshes

    Computer Graphics Forum

    Volume 29, Issue 2, May 2010, Pages: 299–308, Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee and Sung-Eui Yoon

    Version of Record online : 7 JUN 2010, DOI: 10.1111/j.1467-8659.2009.01599.x

  11. Interactive Ray Tracing of Large Models Using Voxel Hierarchies

    Computer Graphics Forum

    Volume 31, Issue 1, February 2012, Pages: 75–88, Attila T. Áfra

    Version of Record online : 26 JAN 2012, DOI: 10.1111/j.1467-8659.2011.02085.x

  12. Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing

    Computer Graphics Forum

    Marek Vinkler, Vlastimil Havran and Jiří Bittner

    Version of Record online : 18 NOV 2015, DOI: 10.1111/cgf.12776

  13. T-SAH: Animation Optimized Bounding Volume Hierarchies

    Computer Graphics Forum

    Volume 34, Issue 2, May 2015, Pages: 527–536, J. Bittner and D. Meister

    Version of Record online : 22 JUN 2015, DOI: 10.1111/cgf.12581

  14. Efficient construction of bounding volume hierarchies into a complete octree for ray tracing

    Computer Animation and Virtual Worlds

    Volume 27, Issue 3-4, May-August 2016, Pages: 358–368, Ulises Olivares, Héctor G. Rodríguez, Arturo García and Félix F. Ramos

    Version of Record online : 12 MAY 2016, DOI: 10.1002/cav.1716

  15. Rasterized Bounding Volume Hierarchies

    Computer Graphics Forum

    Volume 31, Issue 2pt2, May 2012, Pages: 403–412, Jan Novák and Carsten Dachsbacher

    Version of Record online : 7 JUN 2012, DOI: 10.1111/j.1467-8659.2012.03019.x

  16. Projection Mapping on Arbitrary Cubic Cell Complexes

    Computer Graphics Forum

    Volume 33, Issue 1, February 2014, Pages: 152–163, K. Apaza-Agüero, L. Silva and O. R. P.  Bellon

    Version of Record online : 24 DEC 2013, DOI: 10.1111/cgf.12261

  17. HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs

    Computer Graphics Forum

    Volume 28, Issue 7, October 2009, Pages: 1791–1800, Duksu Kim, Jae-Pil Heo, Jaehyuk Huh, John Kim and Sung-eui Yoon

    Version of Record online : 2 DEC 2009, DOI: 10.1111/j.1467-8659.2009.01556.x

  18. A Flexible Approach for Output-Sensitive Rendering of Animated Characters

    Computer Graphics Forum

    Volume 30, Issue 8, December 2011, Pages: 2328–2340, A. Beacco, B. Spanlang, C. Andujar and N. Pelechano

    Version of Record online : 13 OCT 2011, DOI: 10.1111/j.1467-8659.2011.02065.x

  19. Winding Roads: Routing edges into bundles

    Computer Graphics Forum

    Volume 29, Issue 3, June 2010, Pages: 853–862, A. Lambert, R. Bourqui and D. Auber

    Version of Record online : 12 AUG 2010, DOI: 10.1111/j.1467-8659.2009.01700.x

  20. GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction

    Computer Graphics Forum

    Volume 27, Issue 8, December 2008, Pages: 2081–2095, S. Todt, C. Rezk-Salama, A. Kolb and K.-D. Kuhnert

    Version of Record online : 10 SEP 2008, DOI: 10.1111/j.1467-8659.2008.01191.x