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There are 12982 results for: content related to: Video Games and Violence: Legislating on the ‘Politics of Confusion’

  1. A Shield to Legitimize Virtually Any Content: Tracking the Video Game Lobby's Political Economic Power

    Communication, Culture & Critique

    Jennifer M. Proffitt and Margot A. Susca

    Article first published online : 25 MAR 2015, DOI: 10.1111/cccr.12105

  2. Wham, Sock, Kapow! Can Batman defeat his biggest foe yet and combat mental health discrimination? An exploration of the video games industry and its potential for health promotion

    Journal of Psychiatric and Mental Health Nursing

    Volume 20, Issue 8, October 2013, Pages: 752–760, G. Morris and R. Forrest

    Article first published online : 21 AUG 2013, DOI: 10.1111/jpm.12055

  3. The changing face of aggression: the effect of personalized avatars in a violent video game on levels of aggressive behavior

    Journal of Applied Social Psychology

    Volume 43, Issue 9, September 2013, Pages: 1862–1868, Jack Hollingdale and Tobias Greitemeyer

    Article first published online : 21 JUL 2013, DOI: 10.1111/jasp.12148

  4. Video Games and Aggressive Behaviour

    Australian Psychologist

    Volume 36, Issue 3, November 2001, Pages: 184–192, Gabrielle Unsworth and Tony Ward

    Article first published online : 1 APR 2011, DOI: 10.1080/00050060108259654

  5. Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play

    Aggressive Behavior

    Volume 33, Issue 6, November/December 2007, Pages: 486–497, Christopher P. Barlett, Richard J. Harris and Ross Baldassaro

    Article first published online : 10 AUG 2007, DOI: 10.1002/ab.20227

  6. The Effect of Violent Videogame Playtime on Anger

    Australian Psychologist

    Volume 47, Issue 2, June 2012, Pages: 98–107, Grant James Devilly, Patch Callahan and Grenville Armitage

    Article first published online : 13 APR 2011, DOI: 10.1111/j.1742-9544.2010.00008.x

  7. Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games

    European Journal of Social Psychology

    Tobias Rothmund, Jens Bender, Peter Nauroth and Mario Gollwitzer

    Article first published online : 17 MAY 2015, DOI: 10.1002/ejsp.2125

  8. Exploring the Relationship between Video Game Ratings Implementation and Changes in Game Content as Represented by Game Magazines

    Politics & Policy

    Volume 38, Issue 4, August 2010, Pages: 705–735, MONICA K. MILLER

    Article first published online : 25 AUG 2010, DOI: 10.1111/j.1747-1346.2010.00255.x

  9. Research on the Effects of Violent Video Games: A Critical Analysis

    Social and Personality Psychology Compass

    Volume 3, Issue 3, May 2009, Pages: 351–364, Christopher J. Ferguson

    Article first published online : 1 APR 2009, DOI: 10.1111/j.1751-9004.2009.00175.x

  10. How and What do Videogames Teach?

    Children's Learning in a Digital World

    Edward L. Swing, Craig A. Anderson, Pages: 64–84, 2008

    Published Online : 16 APR 2008, DOI: 10.1002/9780470696682.ch3

  11. Violent video game players and non-players differ on facial emotion recognition

    Aggressive Behavior

    Ruth L. Diaz, Ulric Wong, David C. Hodgins, Carina G. Chiu and Vina M. Goghari

    Article first published online : 24 AUG 2015, DOI: 10.1002/ab.21602

  12. Violent video games and delinquent behavior in adolescents: A risk factor perspective

    Aggressive Behavior

    Volume 41, Issue 3, May–June 2015, Pages: 267–279, Liese Exelmans, Kathleen Custers and Jan Van den Bulck

    Article first published online : 2 MAR 2015, DOI: 10.1002/ab.21587

  13. 100-Percenting It: Videogame Play Through the Eyes of Devoted Gamers

    Sociological Forum

    Volume 27, Issue 4, December 2012, Pages: 961–985, Preeti R. Khanolkar and Paul D. McLean

    Article first published online : 9 NOV 2012, DOI: 10.1111/j.1573-7861.2012.01364.x

  14. Cultural Geography and Videogames

    Geography Compass

    Volume 5, Issue 6, June 2011, Pages: 351–368, James Ash and Lesley Anne Gallacher

    Article first published online : 1 JUN 2011, DOI: 10.1111/j.1749-8198.2011.00427.x

  15. Video game playing and its relations with aggressive and prosocial behaviour

    British Journal of Social Psychology

    Volume 37, Issue 3, September 1998, Pages: 367–378, Oene Wiegman and Emil G. M. van Schie

    Article first published online : 6 JUN 2011, DOI: 10.1111/j.2044-8309.1998.tb01177.x

  16. Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior

    Aggressive Behavior

    Volume 34, Issue 3, May/June 2008, Pages: 256–264, Hanneke Polman, Bram Orobio de Castro and Marcel A.G. van Aken

    Article first published online : 27 DEC 2007, DOI: 10.1002/ab.20245

  17. Children and Videogames: Leisure Activities, Aggression, Social Integration, and School Performance

    Journal of Applied Social Psychology

    Volume 27, Issue 13, July 1997, Pages: 1175–1194, Emil G. M. van Schie and Oene Wiegman

    Article first published online : 31 JUL 2006, DOI: 10.1111/j.1559-1816.1997.tb01800.x

  18. Media Violence and Aggression in Youth

    The Handbook of Children, Media, and Development

    Sandra L. Calvert, Barbara J. Wilson, Pages: 235–267, 2009

    Published Online : 23 FEB 2009, DOI: 10.1002/9781444302752.ch11

  19. Putting Social Psychology into Serious Games

    Social and Personality Psychology Compass

    Volume 3, Issue 4, July 2009, Pages: 547–565, Mark W. Baldwin and Stéphane D. Dandeneau

    Article first published online : 29 JUN 2009, DOI: 10.1111/j.1751-9004.2009.00185.x

  20. Contextual Features of Violent Video Games, Mental Models, and Aggression

    Journal of Communication

    Volume 56, Issue 2, June 2006, Pages: 387–405, Kirstie M. Farrar, Marina Krcmar and Kristine L. Nowak

    Article first published online : 26 APR 2006, DOI: 10.1111/j.1460-2466.2006.00025.x