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There are 11551 results for: content related to: WHAT’S MEASURED IS WHAT MATTERS: TARGETS AND GAMING IN THE ENGLISH PUBLIC HEALTH CARE SYSTEM

  1. Assessing the Impact of Indian Gaming on American Indian Nations: Is the House Winning?

    Social Science Quarterly

    Volume 94, Issue 4, December 2013, Pages: 1016–1044, Thaddieus W. Conner and William A. Taggart

    Version of Record online : 22 FEB 2013, DOI: 10.1111/ssqu.12009

  2. Value creation and value capture under moral hazard: Exploring the micro-foundations of buyer– supplier relationships

    Strategic Management Journal

    Volume 36, Issue 8, August 2015, Pages: 1146–1163, Tomasz Obloj and Peter Zemsky

    Version of Record online : 16 MAY 2014, DOI: 10.1002/smj.2271

  3. You have free access to this content
    Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games

    Journal of Computer-Mediated Communication

    Volume 20, Issue 4, July 2015, Pages: 381–399, Logan Molyneux, Krishnan Vasudevan and Homero Gil de Zúñiga

    Version of Record online : 9 MAY 2015, DOI: 10.1111/jcc4.12123

  4. AFTER THE GREAT RECESSION: THE FUTURE OF CASINO GAMING IN AMERICA AND EUROPE

    Economic Affairs

    Volume 31, Issue 1, March 2011, Pages: 27–33, William R. Eadington

    Version of Record online : 8 MAR 2011, DOI: 10.1111/j.1468-0270.2010.02044.x

  5. Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning

    British Journal of Educational Technology

    Meng-Tzu Cheng, Yu-Wen Lin, Hsiao-Ching She and Po-Chih Kuo

    Version of Record online : 4 JAN 2016, DOI: 10.1111/bjet.12386

  6. Resident attitudes towards gaming and tourism development in Macao: Growth machine theory as a context for identifying supporters and opponents

    International Journal of Tourism Research

    Volume 13, Issue 1, January/February 2011, Pages: 41–53, Rich Harrill, Muzaffer Uysal, Peter W. Cardon, Fanny Vong and Leonardo (Don) Dioko

    Version of Record online : 22 JUL 2010, DOI: 10.1002/jtr.798

  7. Exploring the influence of gender and gaming competence on attitudes towards using instructional games

    British Journal of Educational Technology

    Volume 39, Issue 1, January 2008, Pages: 97–109, Philip Bonanno and P. A. M. Kommers

    Version of Record online : 2 JUL 2007, DOI: 10.1111/j.1467-8535.2007.00732.x

  8. The Impact of Gaming on the Indian Nations in New Mexico

    Social Science Quarterly

    Volume 90, Issue 1, March 2009, Pages: 50–70, Thaddieus W. Conner and William A. Taggart

    Version of Record online : 15 JAN 2009, DOI: 10.1111/j.1540-6237.2009.00602.x

  9. Brain correlates of craving for online gaming under cue exposure in subjects with Internet gaming addiction and in remitted subjects

    Addiction Biology

    Volume 18, Issue 3, May 2013, Pages: 559–569, Chih-Hung Ko, Gin-Chung Liu, Ju-Yu Yen, Chiao-Yun Chen, Cheng-Fang Yen and Cheng-Sheng Chen

    Version of Record online : 26 OCT 2011, DOI: 10.1111/j.1369-1600.2011.00405.x

  10. Perceptions of the Process: Indian Gaming as it Affects Federal Tribal Acknowledgment Law and Practices

    Law & Policy

    Volume 27, Issue 4, October 2005, Pages: 578–605, RENEE ANN CRAMER

    Version of Record online : 31 AUG 2005, DOI: 10.1111/j.1467-9930.2005.00212.x

  11. Performance Management in a Decentralized Setting: Monitoring and Gaming in the Financial Services Industry

    Managerial and Decision Economics

    Shlomo Mizrahi and Yizhaq Minchuk

    Version of Record online : 24 MAY 2016, DOI: 10.1002/mde.2813

  12. You have free access to this content
    Online Games, Addiction and Overuse of

    Standard Article

    The International Encyclopedia of Digital Communication and Society

    Mark D. Griffiths

    Published Online : 4 NOV 2014, DOI: 10.1002/9781118767771.wbiedcs044

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    Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014)

    Addiction

    Volume 111, Issue 1, January 2016, Pages: 167–175, Mark D. Griffiths, Antonius J. van Rooij, Daniel Kardefelt-Winther, Vladan Starcevic, Orsolya Király, Ståle Pallesen, Kai Müller, Michael Dreier, Michelle Carras, Nicole Prause, Daniel L. King, Elias Aboujaoude, Daria J. Kuss, Halley M. Pontes, Olatz Lopez Fernandez, Katalin Nagygyorgy, Sophia Achab, Joël Billieux, Thorsten Quandt, Xavier Carbonell, Christopher J. Ferguson, Rani A. Hoff, Jeffrey Derevensky, Maria C. Haagsma, Paul Delfabbro, Mark Coulson, Zaheer Hussain and Zsolt Demetrovics

    Version of Record online : 16 DEC 2015, DOI: 10.1111/add.13057

  14. Gaming and displacement: winners and losers in American Indian casino development

    International Social Science Journal

    Volume 55, Issue 175, March 2003, Pages: 123–133, Angela A. Gonzales

    Version of Record online : 1 JUL 2004, DOI: 10.1111/1468-2451.5501012

  15. Regulating Volunteering: Lessons from the Bingo Halls

    Law & Social Inquiry

    Volume 40, Issue 2, Spring 2015, Pages: 461–490, Kate D. Bedford

    Version of Record online : 11 DEC 2014, DOI: 10.1111/lsi.12100

  16. Valuing Casinos as a Local Amenity

    Growth and Change

    Volume 45, Issue 1, March 2014, Pages: 136–158, Michael Wenz

    Version of Record online : 12 DEC 2013, DOI: 10.1111/grow.12036

  17. The Turbulent Rise of the “Child Gamer”: Public Fears and Corporate Promises in Cinematic and Promotional Depictions of Children's Digital Play

    Communication, Culture & Critique

    Volume 2, Issue 3, September 2009, Pages: 319–338, Neil Narine and Sara M. Grimes

    Version of Record online : 15 SEP 2009, DOI: 10.1111/j.1753-9137.2009.01040.x

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    Sleep quality is negatively related to video gaming volume in adults

    Journal of Sleep Research

    Volume 24, Issue 2, April 2015, Pages: 189–196, Liese Exelmans and Jan Van den Bulck

    Version of Record online : 31 OCT 2014, DOI: 10.1111/jsr.12255

  19. ‘There Ought not to be One Law for the Rich and Another for the Poor which Is the Case To-day’: The Labour Party, Lotteries, Gaming, Gambling and Bingo, c.1900–c.1960s

    History

    Volume 93, Issue 310, April 2008, Pages: 201–223, KEITH LAYBOURN

    Version of Record online : 4 MAR 2008, DOI: 10.1111/j.1468-229X.2008.00419.x

  20. The inhibition of proactive interference among adults with Internet gaming disorder

    Asia-Pacific Psychiatry

    Volume 7, Issue 2, June 2015, Pages: 143–152, Chih-Hung Ko, Peng-Wei Wang, Tai-Ling Liu, Cheng-Fang Yen, Cheng-Sheng Chen and Ju-Yu Yen

    Version of Record online : 27 MAY 2014, DOI: 10.1111/appy.12134