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There are 9019 results for: content related to: LinkIT : A Ludic Elicitation Game for Eliciting Risk Perceptions

  1. Ludic Content in Multisensory Stimulation Environments: An Exploratory Study about Practice in Portugal

    Occupational Therapy International

    Volume 20, Issue 3, September 2013, Pages: 134–143, Nuno Castelhano, Fabiana Silva, Márcia Rezende, Licínio Roque and Lívia Magalhães

    Version of Record online : 15 MAR 2013, DOI: 10.1002/oti.1347

  2. Can eyes smell? cross-modal correspondences between color hue-tone and fragrance family

    Color Research & Application

    Volume 38, Issue 2, April 2013, Pages: 139–156, Yu-Jin Kim

    Version of Record online : 31 OCT 2011, DOI: 10.1002/col.20717

  3. Influence Diagrams

    Standard Article

    Wiley StatsRef: Statistics Reference Online

    Jim Q. Smith and Peter Thwaites

    Published Online : 29 SEP 2014, DOI: 10.1002/9781118445112.stat03604

  4. Multiple Model State Estimation

    Multiple Models Approach in Automation

    Mohammed Chadli, Pierre Borne, Bernard Dubuisson, Pages: 65–98, 2013

    Published Online : 24 JAN 2013, DOI: 10.1002/9781118577325.ch3

  5. AMERICAN AND FINNISH JOURNALISTS LOOK AT WORLD LEADERS

    Scandinavian Political Studies

    Volume 3, Issue A3, January 1968, Pages: 167–185, Kaarle Nordenstreng

    Version of Record online : 28 JUN 2008, DOI: 10.1111/j.1467-9477.1968.tb00462.x

  6. Learning in virtual worlds: Using communities of practice to explain how people learn from play

    British Journal of Educational Technology

    Volume 40, Issue 3, May 2009, Pages: 444–457, Martin Oliver and Diane Carr

    Version of Record online : 15 APR 2009, DOI: 10.1111/j.1467-8535.2009.00948.x

  7. You have free access to this content
    Modeling Recognition Memory Using the Similarity Structure of Natural Input

    Cognitive Science

    Volume 30, Issue 1, January-February 2006, Pages: 121–145, Joyca P. W. Lacroix, Jaap M. J. Murre, Eric O. Postma and H. Jaap van den Herik

    Version of Record online : 11 FEB 2010, DOI: 10.1207/s15516709cog0000_48

  8. Influence Diagrams

    Standard Article

    Encyclopedia of Quantitative Risk Analysis and Assessment

    Jim Q. Smith and Peter Thwaites

    Published Online : 15 SEP 2008, DOI: 10.1002/9780470061596.risk0528

  9. Children learning to use technologies through play: A Digital Play Framework

    British Journal of Educational Technology

    Volume 46, Issue 6, November 2015, Pages: 1149–1160, Jo Bird and Susan Edwards

    Version of Record online : 1 AUG 2014, DOI: 10.1111/bjet.12191

  10. Pictures of relevance: A geometric analysis of similarity measures

    Journal of the American Society for Information Science

    Volume 38, Issue 6, November 1987, Pages: 420–442, William P. Jones and George W. Furnas

    Version of Record online : 24 MAY 2007, DOI: 10.1002/(SICI)1097-4571(198711)38:6<420::AID-ASI3>3.0.CO;2-S

  11. Contextual Features of Violent Video Games, Mental Models, and Aggression

    Journal of Communication

    Volume 56, Issue 2, June 2006, Pages: 387–405, Kirstie M. Farrar, Marina Krcmar and Kristine L. Nowak

    Version of Record online : 26 APR 2006, DOI: 10.1111/j.1460-2466.2006.00025.x

  12. Embracing the lived memory of genocide: Holocaust survivor and descendant renegade memory work at the House of Being

    American Ethnologist

    Volume 37, Issue 3, August 2010, Pages: 429–451, CAROL A. KIDRON

    Version of Record online : 14 JUL 2010, DOI: 10.1111/j.1548-1425.2010.01264.x

  13. Dating and Play in Virtual Worlds

    Dating - Philosophy for Everyone: Flirting with Big Ideas

    Kristie Miller, Marlene Clark, Pages: 165–179, 2010

    Published Online : 13 AUG 2010, DOI: 10.1002/9781444324549.ch13

  14. What Do Lay People Want to Know About the Disposal of Nuclear Waste? A Mental Model Approach to the Design and Development of an Online Risk Communication

    Risk Analysis

    Volume 32, Issue 9, September 2012, Pages: 1496–1511, A. Skarlatidou, T. Cheng and M. Haklay

    Version of Record online : 10 FEB 2012, DOI: 10.1111/j.1539-6924.2011.01773.x

  15. Death, Dice, and Divination: Rethinking Religion and Play in South America

    The Journal of Latin American and Caribbean Anthropology

    Volume 13, Issue 1, April 2008, Pages: 2–21, Rachel Corr

    Version of Record online : 28 JUN 2008, DOI: 10.1111/j.1548-7180.2008.00002.x

  16. Between Carnival and Lent: The Scientific Revolution at the Margins of Culture

    Early Modern Europe: Issues and Interpretations

    James B. Collins, Karen L. Taylor, Pages: 443–458, 2008

    Published Online : 25 FEB 2008, DOI: 10.1002/9780470774212.ch30

  17. Play as co-created narrative in computer game consumption: The hero's journey in Warcraft III

    Journal of Consumer Behaviour

    Volume 11, Issue 6, November/December 2012, Pages: 423–431, Margo Buchanan-Oliver and Yuri Seo

    Version of Record online : 5 FEB 2012, DOI: 10.1002/cb.392

  18. Cognitive Mapping Tools: Review and Risk Management Needs

    Risk Analysis

    Volume 32, Issue 8, August 2012, Pages: 1333–1348, Matthew D. Wood, Ann Bostrom, Todd Bridges and Igor Linkov

    Version of Record online : 16 FEB 2012, DOI: 10.1111/j.1539-6924.2011.01767.x

  19. Ludic geographies: not merely child’s play

    Geography Compass

    Volume 6, Issue 6, June 2012, Pages: 313–326, Tara Woodyer

    Version of Record online : 19 JUN 2012, DOI: 10.1111/j.1749-8198.2012.00477.x

  20. The Projecting Audience: From Cinema to Cellphone

    Understanding Media Users: From Theory to Practice

    Tony Wilson, Pages: 74–93, 2009

    Published Online : 25 FEB 2009, DOI: 10.1002/9781444304954.ch5