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There are 13201 results for: content related to: Effects of Playing Violent Computer Games on Emotional Desensitization and Aggressive Behavior 1

  1. Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger

    Aggressive Behavior

    Volume 37, Issue 6, November/December 2011, Pages: 539–546, Christopher R. Engelhardt, Bruce D. Bartholow and J. Scott Saults

    Version of Record online : 8 SEP 2011, DOI: 10.1002/ab.20411

  2. Longer you play, the more hostile you feel: examination of first person shooter video games and aggression during video game play

    Aggressive Behavior

    Volume 33, Issue 6, November/December 2007, Pages: 486–497, Christopher P. Barlett, Richard J. Harris and Ross Baldassaro

    Version of Record online : 10 AUG 2007, DOI: 10.1002/ab.20227

  3. The Effect of Violent Videogame Playtime on Anger

    Australian Psychologist

    Volume 47, Issue 2, June 2012, Pages: 98–107, Grant James Devilly, Patch Callahan and Grenville Armitage

    Version of Record online : 13 APR 2011, DOI: 10.1111/j.1742-9544.2010.00008.x

  4. P-90: Quantitative Analysis of Electrical Mura in LCDs

    SID Symposium Digest of Technical Papers

    Volume 39, Issue 1, May 2008, Pages: 1521–1524, Tsau-Hua Hsieh, Chao-Yi Hung, Yueh-Ping Chang and Chi-Chieh Hsu

    Version of Record online : 5 JUL 2012, DOI: 10.1889/1.3069447

  5. You have free access to this content
    HLA expression in hepatocellular carcinoma cell lines

    Clinical & Experimental Immunology

    Volume 97, Issue 2, August 1994, Pages: 328–333, A. A. WADEE, A. PATERSON, K. A. COPLAN and S. G. REDDY

    Version of Record online : 28 JUN 2008, DOI: 10.1111/j.1365-2249.1994.tb06089.x

  6. Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games

    European Journal of Social Psychology

    Volume 45, Issue 6, October 2015, Pages: 769–783, Tobias Rothmund, Jens Bender, Peter Nauroth and Mario Gollwitzer

    Version of Record online : 17 MAY 2015, DOI: 10.1002/ejsp.2125

  7. Research on the Effects of Violent Video Games: A Critical Analysis

    Social and Personality Psychology Compass

    Volume 3, Issue 3, May 2009, Pages: 351–364, Christopher J. Ferguson

    Version of Record online : 1 APR 2009, DOI: 10.1111/j.1751-9004.2009.00175.x

  8. You have full text access to this OnlineOpen article
    Characterization of mutations in the PAS domain of the EvgS sensor kinase selected by laboratory evolution for acid resistance in Escherichia coli

    Molecular Microbiology

    Volume 93, Issue 5, September 2014, Pages: 911–927, Matthew D. Johnson, James Bell, Kim Clarke, Rachel Chandler, Prachi Pathak, Yandong Xia, Robert L. Marshall, George M. Weinstock, Nicholas J. Loman, Peter J. Winn and Peter A. Lund

    Version of Record online : 24 JUL 2014, DOI: 10.1111/mmi.12704

  9. Violent video game players and non-players differ on facial emotion recognition

    Aggressive Behavior

    Volume 42, Issue 1, January/February 2016, Pages: 16–28, Ruth L. Diaz, Ulric Wong, David C. Hodgins, Carina G. Chiu and Vina M. Goghari

    Version of Record online : 24 AUG 2015, DOI: 10.1002/ab.21602

  10. Dangerous Liaisons

    The Handbook of Media and Mass Communication Theory

    Ran Wei, Brett A. Borton, Pages: 552–571, 2014

    Published Online : 28 MAR 2014, DOI: 10.1002/9781118591178.ch30

  11. Violent video games and delinquent behavior in adolescents: A risk factor perspective

    Aggressive Behavior

    Volume 41, Issue 3, May–June 2015, Pages: 267–279, Liese Exelmans, Kathleen Custers and Jan Van den Bulck

    Version of Record online : 2 MAR 2015, DOI: 10.1002/ab.21587

  12. Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?

    Aggressive Behavior

    Volume 34, Issue 5, September/October 2008, Pages: 521–538, Patrícia Arriaga, Francisco Esteves, Paula Carneiro and Maria Benedicta Monteiro

    Version of Record online : 27 MAY 2008, DOI: 10.1002/ab.20272

  13. The meaning of midlithospheric discontinuities: A case study in the northern U.S. craton

    Geochemistry, Geophysics, Geosystems

    Volume 16, Issue 12, December 2015, Pages: 4057–4083, Emily Hopper and Karen M. Fischer

    Version of Record online : 7 DEC 2015, DOI: 10.1002/2015GC006030

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    The unorthodox histidine kinases BvgS and EvgS are responsive to the oxidation status of a quinone electron carrier

    European Journal of Biochemistry

    Volume 269, Issue 14, July 2002, Pages: 3479–3484, Andreas Bock and Roy Gross

    Version of Record online : 3 JUL 2002, DOI: 10.1046/j.1432-1033.2002.03029.x

  15. Partnership in education: working toward the baccalaureate degree as entry to nursing practice in Canada

    Journal of Advanced Nursing

    Volume 18, Issue 7, July 1993, Pages: 1016–1022, Marilyn E McQueen and Fereshteh J Grenier

    Version of Record online : 28 JUN 2008, DOI: 10.1046/j.1365-2648.1993.18071016.x

  16. Chronic exposure to violent video games is not associated with alterations of emotional memory

    Applied Cognitive Psychology

    Volume 25, Issue 6, November/December 2011, Pages: 906–916, Holly J. Bowen and Julia Spaniol

    Version of Record online : 3 JAN 2011, DOI: 10.1002/acp.1767

  17. Apoptotic effect of Helicobacter pylori on oesophageal squamous-cell carcinoma cells in vitro

    European Journal of Clinical Investigation

    Volume 38, Issue 10, October 2008, Pages: 760–765, I.-C. Wu, M.-T. Wu, Y.-K. Chen, M.-C. Hsu, S.-H. Chou, C.-H. Lee, J.-T. Shiea, I.-L. Wu, C.-T. Huang and D.-C. Wu

    Version of Record online : 20 SEP 2008, DOI: 10.1111/j.1365-2362.2008.02018.x

  18. The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression

    Journal of Communication

    Volume 57, Issue 3, September 2007, Pages: 532–555, James D. Ivory and Sriram Kalyanaraman

    Version of Record online : 13 AUG 2007, DOI: 10.1111/j.1460-2466.2007.00356.x

  19. Transfer of adaptation from visually guided saccades to averaging saccades elicited by double visual targets

    European Journal of Neuroscience

    Volume 20, Issue 3, August 2004, Pages: 827–836, Nadia Alahyane, Ansgar Koene and Denis Pélisson

    Version of Record online : 15 JUL 2004, DOI: 10.1111/j.1460-9568.2004.03536.x

  20. The changing face of aggression: the effect of personalized avatars in a violent video game on levels of aggressive behavior

    Journal of Applied Social Psychology

    Volume 43, Issue 9, September 2013, Pages: 1862–1868, Jack Hollingdale and Tobias Greitemeyer

    Version of Record online : 21 JUL 2013, DOI: 10.1111/jasp.12148