Search Results

There are 2276 results for: content related to: Techno|theory deathmatch: An agonistic experiment in Theory and Practice

  1. Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM

    Computer Animation and Virtual Worlds

    Volume 24, Issue 3-4, May-August 2013, Pages: 429–441, Gamze Bozgeyikli, Evren Bozgeyikli and Veysi İşler

    Article first published online : 13 MAY 2013, DOI: 10.1002/cav.1513

  2. Game-based learning engagement: A theory- and data-driven exploration

    British Journal of Educational Technology

    Fengfeng Ke, Kui Xie and Ying Xie

    Article first published online : 7 JUL 2015, DOI: 10.1111/bjet.12314

  3. Games through Fiction

    The Art of Videogames

    Grant Tavinor, Pages: 86–109, 2009

    Published Online : 11 NOV 2009, DOI: 10.1002/9781444310177.ch5

  4. The Effect of Violent Videogame Playtime on Anger

    Australian Psychologist

    Volume 47, Issue 2, June 2012, Pages: 98–107, Grant James Devilly, Patch Callahan and Grenville Armitage

    Article first published online : 13 APR 2011, DOI: 10.1111/j.1742-9544.2010.00008.x

  5. What digital games and literacy have in common: a heuristic for understanding pupils' gaming literacy

    Literacy

    Volume 46, Issue 3, November 2012, Pages: 115–122, Thomas Apperley and Christopher Walsh

    Article first published online : 16 JUL 2012, DOI: 10.1111/j.1741-4369.2012.00668.x

  6. A mixed methods assessment of students' flow experiences during a mobile augmented reality science game

    Journal of Computer Assisted Learning

    Volume 29, Issue 6, December 2013, Pages: 505–517, D.M. Bressler and A.M. Bodzin

    Article first published online : 1 APR 2013, DOI: 10.1111/jcal.12008

  7. CyGaMEs Selene player log dataset: Gameplay assessment, flow dimensions and non-gameplay assessments

    British Journal of Educational Technology

    Volume 46, Issue 5, September 2015, Pages: 1005–1014, Debbie Denise Reese

    Article first published online : 22 JUL 2015, DOI: 10.1111/bjet.12322

  8. Mapping learning and game mechanics for serious games analysis

    British Journal of Educational Technology

    Volume 46, Issue 2, March 2015, Pages: 391–411, Sylvester Arnab, Theodore Lim, Maira B. Carvalho, Francesco Bellotti, Sara de Freitas, Sandy Louchart, Neil Suttie, Riccardo Berta and Alessandro De Gloria

    Article first published online : 5 JAN 2014, DOI: 10.1111/bjet.12113

  9. You have full text access to this OnlineOpen article
    Video game learning dynamics: Actionable measures of multidimensional learning trajectories

    British Journal of Educational Technology

    Volume 46, Issue 1, January 2015, Pages: 98–122, Debbie Denise Reese, Barbara G. Tabachnick and Robert E. Kosko

    Article first published online : 20 DEC 2013, DOI: 10.1111/bjet.12128

  10. Videogames and Narrative

    The Art of Videogames

    Grant Tavinor, Pages: 110–129, 2009

    Published Online : 11 NOV 2009, DOI: 10.1002/9781444310177.ch6

  11. Indagator: Investigating perceived gratifications of an application that blends mobile content sharing with gameplay

    Journal of the American Society for Information Science and Technology

    Volume 61, Issue 6, June 2010, Pages: 1244–1257, Chei Sian Lee, Dion Hoe-Lian Goh, Alton Y. K. Chua and Rebecca P. Ang

    Article first published online : 3 MAR 2010, DOI: 10.1002/asi.21305

  12. You have free access to this content
    Focal abnormalities in idiopathic generalized epilepsy: A critical review of the literature

    Epilepsia

    Volume 55, Issue 8, August 2014, Pages: 1157–1169, Udaya Seneviratne, Mark Cook and Wendyl D'Souza

    Article first published online : 17 JUN 2014, DOI: 10.1111/epi.12688

  13. You have free access to this content
    Longitudinal data on the effectiveness of mathematics mini-games in primary education

    British Journal of Educational Technology

    Volume 46, Issue 5, September 2015, Pages: 999–1004, Marjoke Bakker, Marja Van den Heuvel-Panhuizen and Alexander Robitzsch

    Article first published online : 13 AUG 2015, DOI: 10.1111/bjet.12320

  14. You have free access to this content
    Functional and structural brain networks in epilepsy: What have we learned?

    Epilepsia

    Volume 54, Issue 11, November 2013, Pages: 1855–1865, Eric van Diessen, Sander J. H. Diederen, Kees P. J. Braun, Floor E. Jansen and Cornelis J. Stam

    Article first published online : 13 SEP 2013, DOI: 10.1111/epi.12350

  15. Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning

    British Journal of Educational Technology

    Meng-Tzu Cheng, Yu-Wen Lin, Hsiao-Ching She and Po-Chih Kuo

    Article first published online : 4 JAN 2016, DOI: 10.1111/bjet.12386

  16. The Carbon Footprint of Games Distribution

    Journal of Industrial Ecology

    Volume 19, Issue 3, June 2015, Pages: 402–415, Kieren Mayers, Jonathan Koomey, Rebecca Hall, Maria Bauer, Chris France and Amanda Webb

    Article first published online : 1 SEP 2014, DOI: 10.1111/jiec.12181

  17. You have free access to this content
    Treatment of convulsive status epilepticus in childhood: Recommendations of the Italian League Against Epilepsy

    Epilepsia

    Volume 54, Issue s7, October 2013, Pages: 23–34, Giuseppe Capovilla, Francesca Beccaria, Ettore Beghi, Fabio Minicucci, Stefano Sartori and Marilena Vecchi

    Article first published online : 4 OCT 2013, DOI: 10.1111/epi.12307

  18. Empirical evaluation of metadata for video games and interactive media

    Journal of the Association for Information Science and Technology

    Volume 66, Issue 12, December 2015, Pages: 2609–2625, Jin Ha Lee, Rachel Ivy Clarke and Andrew Perti

    Article first published online : 30 JAN 2015, DOI: 10.1002/asi.23357

  19. Sudden unexpected death in epilepsy genetics: Molecular diagnostics and prevention

    Epilepsia

    Volume 57, Issue S1, January 2016, Pages: 17–25, Alica M. Goldman, Elijah R. Behr, Christopher Semsarian, Richard D. Bagnall, Sanjay Sisodiya and Paul N. Cooper

    Article first published online : 8 JAN 2016, DOI: 10.1111/epi.13232

  20. From unwitnessed fatality to witnessed rescue: Pharmacologic intervention in sudden unexpected death in epilepsy

    Epilepsia

    Volume 57, Issue S1, January 2016, Pages: 35–45, George B. Richerson, Detlev Boison, Carl L. Faingold and Philippe Ryvlin

    Article first published online : 8 JAN 2016, DOI: 10.1111/epi.13236