3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication

3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication

Editor(s): Oliver Schreer, Peter Kauff, Thomas Sikora

Published Online: 3 JAN 2006

Print ISBN: 9780470022719

Online ISBN: 9780470022733

DOI: 10.1002/0470022736

About this Book

The migration of immersive media towards telecommunication applications is advancing rapidly.  Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications.

With contributions from key experts in the field, 3D Videocommunication:

  • provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research;
  • considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics;
  • focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move;
  • discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and
  • provides an exhaustive bibliography for further reading.

Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.

Table of contents

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    1. Introduction (pages 1–4)

      Oliver Schreer, Peter Kauff and Thomas Sikora

  1. Part I: Applications of 3D Videocommunication

  2. Part II: 3D Data Representation and Processing

    1. Chapter 6

      Fundamentals of Multiple-View Geometry (pages 91–113)

      Spela Ivekovic, Andrea Fusiello and Emanuele Trucco

  3. Part III: 3D Reproduction

    1. Chapter 12

      Human Factors of 3D Displays (pages 217–233)

      Wijnand A. Ijsselsteijn, Pieter J.H. Seuntiëns and Lydia M.J. Meesters

  4. Part IV: 3D Data Sensors

    1. Chapter 17

      Tracking and User Interface for Mixed Reality (pages 315–334)

      Yousri Abdeljaoued, David Marimon i Sanjuan and Touradj Ebrahimi

    1. You have free access to this content