Handbook of Virtual Humans

Handbook of Virtual Humans

Editor(s): N. Magnenat-Thalmann, D. Thalmann

Published Online: 15 FEB 2006

Print ISBN: 9780470023167

Online ISBN: 9780470023198

DOI: 10.1002/0470023198

About this Book

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. 

Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area.

  • Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face).
  • Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans
  • Addresses the advanced topics of hair representation and cloth animation with applications in fashion design
  • Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Table of contents

    1. You have free access to this content
    2. Chapter 2

      Face Cloning and Face Motion Capture (pages 26–51)

      Wonsook Lee, Taro Goto, Sumedha Kshirsagar and Tom Molet

    3. Chapter 3

      Body Cloning and Body Motion Capture (pages 52–74)

      Pascal Fua, Ralf Plaenkers, Wonsook Lee and Tom Molet

    4. Chapter 6

      Facial Deformation Models (pages 119–139)

      Prem Kalra, Stephane Garchery and Sumedha Kshirsagar

    5. Chapter 11

      Behavioral Animation (pages 260–286)

      Jean-Sébastien Monzani, Anthony Guye-Vuilleme and Etienne de Sevin

    6. Chapter 14

      Groups and Crowd Simulation (pages 323–352)

      Soraia Raupp Musse, Branislav Ulicny and Amaury Aubel

    7. Chapter 16

      Standards for Virtual Humans (pages 373–391)

      Stéphane Garchery, Ronan Boulic, Tolga Capin and Prem Kalra

    8. You have free access to this content
    9. You have free access to this content
    10. You have free access to this content
    11. You have free access to this content
    12. You have free access to this content