Wiley Encyclopedia of Computer Science and Engineering

Wiley Encyclopedia of Computer Science and Engineering

Online ISBN: 9780470050118

DOI: 10.1002/9780470050118

Browse by Topic

  1. Applications
  2. Computer Vision
  3. Computing Milieux
  4. Data
  5. Foundation and Theory
  6. Hardware and Architecture
  7. Image Processing and Visualization
  8. Information Systems
    1. Artifical Intelligence Languages
    2. Artificial Neural Networks
    3. Autonomy-Oriented Computing (AOC)
    4. Backtracking
    5. Bayesian Belief Networks
    6. Bioinformatics
    7. Biologically Inspired Neural Computation
    8. Cerebellar Model Arithmetic Computer
    9. Cognitive Systems and Cognitive Architectures
    10. Dimensionality Reduction
    11. Evolutionary Learning
    12. Expert Systems
    13. Fuzzy Logic Control Systems
    14. Fuzzy Modeling Fundamentals
    15. Genetic Algorithms
    16. Granular Computing
    17. Hopfield Neural Networks
    18. Intelligent Agent
    19. Introduction to Game Theory
    20. Kernel-Based Topographic Maps: Theory and Applications
    21. Knowledge Acquisition
    22. Knowledge-Based Computation
    23. Knowledge Management Application
    24. Machine Learning
    25. Neural Controllers
    26. Neural Network Architectures
    27. Pattern Recognition
    28. Reason Maintenance Systems: Tools for Foundations-Based Belief Revision
    29. Rough Set Theory
    30. Web Intelligence (WI)
    31. Artifical Intelligence Languages
    32. Artificial Neural Networks
    33. Autonomy-Oriented Computing (AOC)
    34. Backtracking
    35. Bayesian Belief Networks
    36. Bioinformatics
    37. Biologically Inspired Neural Computation
    38. Cerebellar Model Arithmetic Computer
    39. Cognitive Systems and Cognitive Architectures
    40. Dimensionality Reduction
    41. Evolutionary Learning
    42. Expert Systems
    43. Fuzzy Logic Control Systems
    44. Fuzzy Modeling Fundamentals
    45. Genetic Algorithms
    46. Granular Computing
    47. Hopfield Neural Networks
    48. Intelligent Agent
    49. Introduction to Game Theory
    50. Kernel-Based Topographic Maps: Theory and Applications
    51. Knowledge Acquisition
    52. Knowledge-Based Computation
    53. Knowledge Management Application
    54. Machine Learning
    55. Neural Controllers
    56. Neural Network Architectures
    57. Pattern Recognition
    58. Reason Maintenance Systems: Tools for Foundations-Based Belief Revision
    59. Rough Set Theory
    60. Web Intelligence (WI)
  9. Parallel and Distributed Systems
  10. Software

SEARCH