Chapter 15. Spatialized Audio and 3D Audio Rendering

  1. Oliver Schreer2,
  2. Peter Kauff2 and
  3. Thomas Sikora3
  1. Thomas Sporer and
  2. Sandra Brix

Published Online: 3 JAN 2006

DOI: 10.1002/0470022736.ch15

3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication

3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication

How to Cite

Sporer, T. and Brix, S. (2005) Spatialized Audio and 3D Audio Rendering, in 3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication (eds O. Schreer, P. Kauff and T. Sikora), John Wiley & Sons, Ltd, Chichester, UK. doi: 10.1002/0470022736.ch15

Editor Information

  1. 2

    Fraunhofer Institute for Telecommunications, Heinrich-Hertz-Institut, Image Processing Department, Einsteinufer 37, D-10587, Berlin, Germany

  2. 3

    Technical University of Berlin, Communication Systems Group, Sekr. EN1, Einsteinufer 17, D-10587 Berlin, Germany

Author Information

  1. Fraunhofer Institute for Digital Media Technology, Langewiesener Strasse 22, D-98693 Ilmenau, Germany

Publication History

  1. Published Online: 3 JAN 2006
  2. Published Print: 28 JUL 2005

ISBN Information

Print ISBN: 9780470022719

Online ISBN: 9780470022733

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Keywords:

  • spatial audio perception;
  • special audio reproduction system;
  • head-related transfer functions (HRTF);
  • binaural techniques;
  • spatialized audio rendering;
  • audiovisual coherence;
  • wave field synthesis (WFS)

Summary

This chapter contains sections titled:

  • Introduction

  • Basics of Spatial Audio Perception

  • Spatial Sound Reproduction

  • Audiovisual Coherence

  • Applications

  • Summary and Outlook

  • References