Chapter 5. Immersive Videoconferencing

  1. Oliver Schreer1,
  2. Peter Kauff1 and
  3. Thomas Sikora2
  1. Peter Kauff and
  2. Oliver Schreer

Published Online: 3 JAN 2006

DOI: 10.1002/0470022736.ch5

3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication

3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication

How to Cite

Kauff, P. and Schreer, O. (2005) Immersive Videoconferencing, in 3D Videocommunication: Algorithms, Concepts and Real-Time Systems in Human Centred Communication (eds O. Schreer, P. Kauff and T. Sikora), John Wiley & Sons, Ltd, Chichester, UK. doi: 10.1002/0470022736.ch5

Editor Information

  1. 1

    Fraunhofer Institute for Telecommunications, Heinrich-Hertz-Institut, Image Processing Department, Einsteinufer 37, D-10587, Berlin, Germany

  2. 2

    Technical University of Berlin, Communication Systems Group, Sekr. EN1, Einsteinufer 17, D-10587 Berlin, Germany

Author Information

  1. Fraunhofer Institute for Telecommunications, Heinrich-Hertz-Institut, Image Processing Department, Einsteinufer 37, D-10587, Berlin, Germany

Publication History

  1. Published Online: 3 JAN 2006
  2. Published Print: 28 JUL 2005

ISBN Information

Print ISBN: 9780470022719

Online ISBN: 9780470022733

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Keywords:

  • videoconferencing;
  • presence research;
  • shared virtual table environment (SVTE);
  • telepresence;
  • Telepresence Wall;
  • holographic optical elements (HOE);
  • blue-C system;
  • Hydra concept;
  • MAJIC (multi-attendance joint interface for collaboration) system

Summary

This chapter contains sections titled:

  • Introduction

  • The Meaning of Telepresence in Videoconferencing

  • Multi-party Communication Using the Shared Table Concept

  • Experimental Systems for Immersive Videoconferencing

  • Perspective and Trends

  • Acknowledgements

  • References