Chapter 2. Random Numbers

  1. Jouni Smed and
  2. Harri Hakonen

Published Online: 21 JUN 2006

DOI: 10.1002/0470029757.ch2

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games

How to Cite

Smed, J. and Hakonen, H. (2006) Random Numbers, in Algorithms and Networking for Computer Games, John Wiley & Sons, Ltd, Chichester, UK. doi: 10.1002/0470029757.ch2

Author Information

  1. University of Turku, Finland

Publication History

  1. Published Online: 21 JUN 2006
  2. Published Print: 24 APR 2006

ISBN Information

Print ISBN: 9780470018125

Online ISBN: 9780470029756

SEARCH

Keywords:

  • random number generator implementation;
  • pseudo-random numbers;
  • linear congruential method;
  • discrete finite distributions;
  • random shuffling and random permutation;
  • creating game worlds;
  • particle deposition method;
  • Las Vegas approach

Summary

This chapter contains sections titled:

  • Linear Congruential Method

  • Discrete Finite Distributions

  • Random Shuffling

  • Creating Game Worlds

  • Summary

  • Exercises