Institution at which work was performed: Occupational Health Clinics for Ontario Workers (OHCOW), Windsor Occupational Health Information Service (WOHIS), MFL Occupational Health Centre, Inc. (MFL OHC), Manitoba Government Employees Union (MGEU), CAW-Canada: National Automobile, Aerospace, Transportation and General Workers Union of Canada (CAW) Local 444. The participating organizations self-funded this study.Consent and Approval: Every participant completed a signed consent form permitting the authors to publish the findings. No personal identifiers have been included in the manuscript.
Article
Identifying and prioritizing gaming workers' health and safety concerns using mapping for data collection†
Article first published online: 2 JAN 2001
DOI: 10.1002/1097-0274(200101)39:1<42::AID-AJIM4>3.0.CO;2-I
Copyright © 2001 Wiley-Liss, Inc.
Additional Information
How to Cite
Keith, M. M., Cann, B., Brophy, J. T., Hellyer, D., Day, M., Egan, S., Mayville, K. and Watterson, A. (2001), Identifying and prioritizing gaming workers' health and safety concerns using mapping for data collection. American Journal of Industrial Medicine, 39: 42–51. doi: 10.1002/1097-0274(200101)39:1<42::AID-AJIM4>3.0.CO;2-I
- †
Publication History
- Issue published online: 2 JAN 2001
- Article first published online: 2 JAN 2001
- Manuscript Accepted: 1 AUG 2000
- Abstract
- References
- Cited By
Keywords:
- participatory action research;
- mapping;
- casino workers;
- gaming workers;
- dealers;
- environmental tobacco smoke;
- stress;
- occupation;
- ergonomics
Abstract
Background
This research was prompted by the clinical presentation of workers from a variety of gaming occupations with injuries and illnesses and multiple health and safety concerns.
Methods
Using participatory action research principles, 51 gaming workers in Ontario and 20 gaming workers in Manitoba were consulted during a series of focus group sessions. Mapping exercises were used to survey the participants about their health concerns, perceived occupational hazards and the impact of working conditions on their personal lives. Participants were then asked to prioritize their concerns and make recommendations for improvements.
Results
Gaming workers from both provinces identified similar health, hazard and psycho-social concerns. They prioritized the issues of stress, ergonomics, indoor air quality (including second-hand smoke and temperature), biological hazards, physical hazards and noise.
Conclusions
This study points to a need to more fully investigate and address health and safety issues in the gaming industry. It also demonstrates the effectiveness of a worker-driven, participatory consultation. Am. J. Ind. Med. 39:42–51, 2001. © 2001 Wiley-Liss, Inc.

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