Research Article
A motion generator approach to translating human motion from video to animation
Article first published online: 10 JAN 2001
DOI: 10.1002/1099-1778(200012)11:5<237::AID-VIS237>3.0.CO;2-Q
Copyright © 2000 John Wiley & Sons, Ltd.
Issue
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The Journal of Visualization and Computer Animation
Special Issue: Pacific Graphics '99
Volume 11, Issue 5, pages 237–248, December 2000
Additional Information
How to Cite
Noma, T., Oishi, K., Futsuhara, H., Baba, H., Ohashi, T. and Ejima, T. (2000), A motion generator approach to translating human motion from video to animation. The Journal of Visualization and Computer Animation, 11: 237–248. doi: 10.1002/1099-1778(200012)11:5<237::AID-VIS237>3.0.CO;2-Q
Publication History
- Issue published online: 10 JAN 2001
- Article first published online: 10 JAN 2001
- Manuscript Revised: 10 JUN 2000
- Manuscript Received:
- Abstract
- References
- Cited By
Keywords:
- motion generator approach;
- human body tracking;
- human body animation;
- motion capture;
- video processing;
- surveillance
Abstract
This paper proposes a motion generator approach to translating human motion from video image sequences to computer animations in real time. In this approach, a motion generator makes inferences about the current human motion and/or posture from the data obtained by processing the source video images, and then generates a set of joint angles for the target human body model. Compared with conventional motion capture methods, our approach is more robust, and tolerant of broader environmental and postural conditions. Experiments on a prototype system show that an animated virtual human can walk, sit, and lie as the real human performs without special illumination control. Copyright © 2000 John Wiley & Sons, Ltd.

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