Ray-tracing data are usually given as angles of arrival and departure, transmitter and receiver coordinates, ray length and delay, received power level, and polarity. Usually, these values are given in raw data with some resolution that covers the area of interest where the simulation is performed. There are two main drawbacks of such approach: first, a huge amount of storage capacity is typically needed and second, although the area of interest is covered by a certain resolution, it is nearly impossible to interpolate between sample points and new time, and memory consuming simulations are necessary in order to increase the resolution of the simulations. This paper addresses the two mentioned drawbacks of ray tracing, suggesting a procedure based on the concept of ray entities both to enable continuous interpolation of ray-tracing data and reduce the memory needed for storing data. Ray entity is a set of rays that all undergo the same series of propagation phenomena (direct ray, diffraction, reflection, or scattering) on the same objects (building walls or edges). The method is given and illustrated for reflection and diffraction phenomena, and diffuse scattering was not included, but discussion is easily extended to this propagation type as well. The paper gives detailed statistics of entities' length and rays' count per simulated receiver point in few illustrative examples and provides an insight on how to interpolate angles of arrival and departure, ray length, and received power level in order to provide a continuous description of the radio environment.