Standard Article

Virtual Clothing

  1. Pascal Volino,
  2. Christiane Luible,
  3. Nadia Magnenat-Thalmann

Published Online: 15 JAN 2008

DOI: 10.1002/9780470050118.ecse675

Wiley Encyclopedia of Computer Science and Engineering

Wiley Encyclopedia of Computer Science and Engineering

How to Cite

Volino, P., Luible, C. and Magnenat-Thalmann, N. 2008. Virtual Clothing. Wiley Encyclopedia of Computer Science and Engineering. .

Author Information

  1. University of Geneva, Geneva, Switzerland

Publication History

  1. Published Online: 15 JAN 2008

Abstract

The challenges of virtual garment simulation are numerous and have attracted research efforts for more than a decade. First dedicated to the realistic simulation of the mechanical behavior of cloth, virtual garment simulation soon evolved toward the simulation of virtual garments on synthetic characters. Although the computer graphics industry reaps the most obvious benefits from garment simulation on animated virtual characters, virtual prototyping of garment models is another major application field for the garment industry.

Keywords:

  • virtual garment simulation;
  • mechanical cloth simulation garment prototyping;
  • Collision Processing;
  • numerical integration