Published Online: 14 DEC 2007
Copyright © 2007 by John Wiley & Sons, Inc.
Wiley Encyclopedia of Computer Science and Engineering
How to Cite
Thalmann, D. 2007. Crowd Simulation. Wiley Encyclopedia of Computer Science and Engineering. .
- Published Online: 14 DEC 2007
For many years, it was a challenge to produce realistic virtual crowds for special effects in movies. Now, there is a new challenge: the production of real-time autonomous virtual crowds. Real-time crowds are necessary for games, virtual reality (VR) systems for training and simulation and crowds in augmented reality applications. Autonomy is the only way to create believable crowds reacting to events in real time. This article will present state-of-the-art techniques and methods. It will detail how rendering, animation, navigation, and behavior should be improved to allow for real-time better, more realistic, and less costly crowd simulations.
- computer animation;
- virtual humans;
- virtual crowds;
- motion control;
- behavioral animation