Standard Article

Crowd Simulation

  1. Daniel Thalmann

Published Online: 14 DEC 2007

DOI: 10.1002/9780470050118.ecse676

Wiley Encyclopedia of Computer Science and Engineering

Wiley Encyclopedia of Computer Science and Engineering

How to Cite

Thalmann, D. 2007. Crowd Simulation. Wiley Encyclopedia of Computer Science and Engineering. .

Author Information

  1. Swiss Federal Institute of Technology, Lausanne, Switzerland

Publication History

  1. Published Online: 14 DEC 2007

Abstract

For many years, it was a challenge to produce realistic virtual crowds for special effects in movies. Now, there is a new challenge: the production of real-time autonomous virtual crowds. Real-time crowds are necessary for games, virtual reality (VR) systems for training and simulation and crowds in augmented reality applications. Autonomy is the only way to create believable crowds reacting to events in real time. This article will present state-of-the-art techniques and methods. It will detail how rendering, animation, navigation, and behavior should be improved to allow for real-time better, more realistic, and less costly crowd simulations.

Keywords:

  • computer animation;
  • virtual humans;
  • virtual crowds;
  • motion control;
  • navigation;
  • behavioral animation