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Computer Animation

  1. Taku Komura

Published Online: 15 APR 2008

DOI: 10.1002/9780470050118.ecse695

Wiley Encyclopedia of Computer Science and Engineering

Wiley Encyclopedia of Computer Science and Engineering

How to Cite

Komura, T. 2008. Computer Animation. Wiley Encyclopedia of Computer Science and Engineering. 1–12.

Author Information

  1. University of Edinburgh, Edinburgh, Scotland

Publication History

  1. Published Online: 15 APR 2008

Abstract

Computer animation is widely used in games, movies, and TV programs. Topics such as human animation, fluid dynamics, rigid bodies, cloth simulation, flocking, and deformable models are covered in this field. In this article, we introduce the key techniques used for such kind of animations by observing the life of a virtual character “Joe,” who is living in cyberspace.

Keywords:

  • computer animation;
  • character animation;
  • physically based animation;
  • flocking;
  • crowd simulation;
  • cell animation;
  • reactive motion