Chapter 7. Basic Computational Geometry for Gamut Mapping

  1. Ján Morovič

Published Online: 8 MAY 2009

DOI: 10.1002/9780470758922.ch7

Color Gamut Mapping

Color Gamut Mapping

How to Cite

Morovič, J. (2008) Basic Computational Geometry for Gamut Mapping, in Color Gamut Mapping, John Wiley & Sons, Ltd, Chichester, UK. doi: 10.1002/9780470758922.ch7

Author Information

  1. Hewlett-Packard Company, Barcelona, Spain

Publication History

  1. Published Online: 8 MAY 2009
  2. Published Print: 20 JUN 2008

Book Series:

  1. Wiley-IS&T Series in Imaging Science and Technology

Book Series Editors:

  1. Michael A. Kriss

Series Editor Information

  1. Formerly of the Eastman, Kodak Research Laboratories, University of Rochester, USA

ISBN Information

Print ISBN: 9780470030325

Online ISBN: 9780470758922

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Keywords:

  • basic computational geometry for gamut mapping;
  • computing intersection of pair of entities;
  • line-line intersections in two dimensions;
  • intersection of two lines in two dimensions;
  • line-plane intersections in three dimensions;
  • point in line segment;
  • normal vector of entity

Summary

This chapter contains sections titled:

  • Spaces, Points, Lines and Planes

  • Intersections

  • Is a Point Inside or Not?

  • Normals

  • Triangulation

  • Summary