1. Introduction

  1. Jeong-Ho Woo1,
  2. Ju-Ho Sohn2,
  3. Byeong-Gyu Nam3 and
  4. Hoi-Jun Yoo1

Published Online: 5 MAY 2010

DOI: 10.1002/9780470823798.ch1

Mobile 3D Graphics SoC: From Algorithm to Chip

Mobile 3D Graphics SoC: From Algorithm to Chip

How to Cite

Woo, J.-H., Sohn, J.-H., Nam, B.-G. and Yoo, H.-J. (2010) Introduction, in Mobile 3D Graphics SoC: From Algorithm to Chip, John Wiley & Sons, Ltd, Chichester, UK. doi: 10.1002/9780470823798.ch1

Author Information

  1. 1

    Korea Advanced Institute of Science and Technology, Republic of Korea

  2. 2

    LG Electronics Institute of Technology, Republic of Korea

  3. 3

    Samsung Electronics, Republic of Korea

Publication History

  1. Published Online: 5 MAY 2010
  2. Published Print: 28 APR 2010

ISBN Information

Print ISBN: 9780470823774

Online ISBN: 9780470823798

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Keywords:

  • graphics processing unit (GPU);
  • mobile devices;
  • system-on-a-chip (SoC);
  • three-dimensional (3D) graphics

Summary

Mobile devices are leading the second revolution in the computer graphics arena, especially with regard to three-dimensional (3D) graphics. 3D graphics are desirable because they can generate realistic images, create great effects on games, and enable slick effects for user interfaces. The 3D graphics processing unit (GPU) has been evolving from a fixed-function unit to a massively powerful computing machine and it is becoming a common component of desktop and laptop computers. With the help of 3D graphics, mobile devices have been evolving with fruitful applications ranging from simple personal information management (PIM) systems, to listening to music, playing back videos, and playing games. Although the funtionality of mobile devices is greatly improved, there are many design challenges in component design. To meet these design challenges, many mobile components are designed as System-on-a-Chip (SoC).

Controlled Vocabulary Terms

computer graphics; graphics processing units; mobile handsets; system-on-chip