8. The Future of Mobile 3D Graphics

  1. Jeong-Ho Woo1,
  2. Ju-Ho Sohn2,
  3. Byeong-Gyu Nam3 and
  4. Hoi-Jun Yoo1

Published Online: 5 MAY 2010

DOI: 10.1002/9780470823798.ch8

Mobile 3D Graphics SoC: From Algorithm to Chip

Mobile 3D Graphics SoC: From Algorithm to Chip

How to Cite

Woo, J.-H., Sohn, J.-H., Nam, B.-G. and Yoo, H.-J. (2010) The Future of Mobile 3D Graphics, in Mobile 3D Graphics SoC: From Algorithm to Chip, John Wiley & Sons, Ltd, Chichester, UK. doi: 10.1002/9780470823798.ch8

Author Information

  1. 1

    Korea Advanced Institute of Science and Technology, Republic of Korea

  2. 2

    LG Electronics Institute of Technology, Republic of Korea

  3. 3

    Samsung Electronics, Republic of Korea

Publication History

  1. Published Online: 5 MAY 2010
  2. Published Print: 28 APR 2010

ISBN Information

Print ISBN: 9780470823774

Online ISBN: 9780470823798

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Keywords:

  • mapping applications;
  • mobile 3D graphics;
  • networking;
  • OpenGLES 2.0;
  • user-centered applications;
  • Web browsing

Summary

Key applications of mobile 3D graphics in the future will be games and mapping, just as these are already very popular in typical PCs and game consoles. In mapping applications such as car navigation devices, the transition from simple 2D bitmaps to complete 3D modeling is already occurring. These popular applications will be enhanced with the help of networking capabilities. Currently, some newly developed mobile 3D graphics make use of multiple cores of very powerful unified shaders in a single graphics system. We can look forward to seeing many mobile devices using OpenGLES 2.0 or more advanced graphics architectures. Research on the use of highly featured mobile handsets shows that they are increasingly used to support daily information management, such as e-mail Web browsing. Mobile 3D graphics will be developed for more user-centered applications, driven by the UI and Web browsing applications.

Controlled Vocabulary Terms

computer graphics; internetworking; user centred design