36. Virtual Environments

  1. Gavriel Salvendy5,6
  1. Kay M. Stanney1,2,3 and
  2. Joseph V. Cohn4

Published Online: 26 MAR 2012

DOI: 10.1002/9781118131350.ch36

Handbook of Human Factors and Ergonomics, Fourth Edition

Handbook of Human Factors and Ergonomics, Fourth Edition

How to Cite

Stanney, K. M. and Cohn, J. V. (2012) Virtual Environments, in Handbook of Human Factors and Ergonomics, Fourth Edition (ed G. Salvendy), John Wiley & Sons, Inc., Hoboken, NJ, USA. doi: 10.1002/9781118131350.ch36

Editor Information

  1. 5

    Purdue University, West Lafayette, Indiana, USA

  2. 6

    Tsinghua University, Beijing, People's Republic of China

Author Information

  1. 1

    Design Interactive, Inc., Oviedo, Florida, USA

  2. 2

    Department of Computer Science, University of Crete, Crete, Greece

  3. 3

    Institute of Computer Science, Foundation for Research and Technology—Hellas (FORTH), Heraklion, Crete, Greece

  4. 4

    Aerospace Experimental Psychologist, Office of Naval Research, U.S. Navy, Arlington, Virginia, USA

  1. This chapter represents a modified version of K. M. Stanney and J. V. Cohn, “Virtual Environments,” in Handbook of Human-Computer Interaction (2012, 3rd Edition), J. Jacko, Ed., Taylor & Francis.

Publication History

  1. Published Online: 26 MAR 2012
  2. Published Print: 7 MAR 2012

ISBN Information

Print ISBN: 9780470528389

Online ISBN: 9781118131350



  • virtual environments;
  • design, implementation strategies;
  • product liability;
  • VE usability engineering;
  • VE, selection and training tool


This chapter contains sections titled:

  • Introduction

  • System Requirements

  • Design and Implementation Strategies

  • Health and Safety Issues

  • Virtual Environment Usability Engineering

  • Application Domains

  • Conclusions

  • Acknowledgments

  • References