44. Human Factors in Online Communities and Social Computing

  1. Gavriel Salvendy3,4
  1. Panayiotis Zaphiris1 and
  2. A. Ant Ozok2

Published Online: 26 MAR 2012

DOI: 10.1002/9781118131350.ch44

Handbook of Human Factors and Ergonomics, Fourth Edition

Handbook of Human Factors and Ergonomics, Fourth Edition

How to Cite

Zaphiris, P. and Ozok, A. A. (2012) Human Factors in Online Communities and Social Computing, in Handbook of Human Factors and Ergonomics, Fourth Edition (ed G. Salvendy), John Wiley & Sons, Inc., Hoboken, NJ, USA. doi: 10.1002/9781118131350.ch44

Editor Information

  1. 3

    Purdue University, West Lafayette, Indiana, USA

  2. 4

    Tsinghua University, Beijing, People's Republic of China

Author Information

  1. 1

    Department of Multimedia and Graphic Arts, Cyprus University of Technology, Limassol, Cyprus

  2. 2

    Department of Information Systems, University of Maryland Baltimore County, Baltimore, Maryland, USA

Publication History

  1. Published Online: 26 MAR 2012
  2. Published Print: 7 MAR 2012

ISBN Information

Print ISBN: 9780470528389

Online ISBN: 9781118131350

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Keywords:

  • human factors in online communities;
  • social computing;
  • today's online communities;
  • online communities, analysis;
  • game communities, activity theoretical analysis

Summary

This chapter contains sections titled:

  • Introduction

  • Definition of Online Communities

  • Brief History of Communities in Society and their Function

  • Today's Online Communities and their Functions

  • Types of Computer-Mediated Communication and Online Communities

  • Analyzing Online Communities: Frameworks and Methodologies

  • Case Studies

  • Future Issues in Online Community Design

  • References