50. Interactivity: Evolution and Emerging Trends

  1. Gavriel Salvendy3,4
  1. Constantine Stephanidis1,2,
  2. Vassilis Kouroumalis1 and
  3. Margherita Antona1

Published Online: 26 MAR 2012

DOI: 10.1002/9781118131350.ch50

Handbook of Human Factors and Ergonomics, Fourth Edition

Handbook of Human Factors and Ergonomics, Fourth Edition

How to Cite

Stephanidis, C., Kouroumalis, V. and Antona, M. (2012) Interactivity: Evolution and Emerging Trends, in Handbook of Human Factors and Ergonomics, Fourth Edition (ed G. Salvendy), John Wiley & Sons, Inc., Hoboken, NJ, USA. doi: 10.1002/9781118131350.ch50

Editor Information

  1. 3

    Purdue University, West Lafayette, Indiana, USA

  2. 4

    Tsinghua University, Beijing, People's Republic of China

Author Information

  1. 1

    Institute of Computer Science Foundation for Research and Technology-Hellas (FORTH) Heraklion, Crete, Greece

  2. 2

    Department of Computer Science University of Crete, Crete, Greece

Publication History

  1. Published Online: 26 MAR 2012
  2. Published Print: 7 MAR 2012

ISBN Information

Print ISBN: 9780470528389

Online ISBN: 9781118131350

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Keywords:

  • interactivity, evolution, emerging trends;
  • model human processor/GOMS;
  • UX, POET, and emotional design;
  • virtual, augmented reality;
  • intelligent environments, and interaction

Summary

This chapter contains sections titled:

  • Introduction

  • Concept of Interactivity

  • Theoretical Frameworks

  • Evolution of Interaction

  • Emerging Challenges, Future Trends, and Conclusions

  • References