52. Design for Aging

  1. Gavriel Salvendy4,5
  1. Walter R. Boot1,
  2. Timothy A. Nichols2,
  3. Wendy A. Rogers3 and
  4. Arthur D. Fisk3

Published Online: 26 MAR 2012

DOI: 10.1002/9781118131350.ch52

Handbook of Human Factors and Ergonomics, Fourth Edition

Handbook of Human Factors and Ergonomics, Fourth Edition

How to Cite

Boot, W. R., Nichols, T. A., Rogers, W. A. and Fisk, A. D. (2012) Design for Aging, in Handbook of Human Factors and Ergonomics, Fourth Edition (ed G. Salvendy), John Wiley & Sons, Inc., Hoboken, NJ, USA. doi: 10.1002/9781118131350.ch52

Editor Information

  1. 4

    Purdue University, West Lafayette, Indiana, USA

  2. 5

    Tsinghua University, Beijing, People's Republic of China

Author Information

  1. 1

    Department of Psychology, Florida State University, Tallahassee, Florida, USA

  2. 2

    User Research Engineer, Microsoft Game Studios, Microsoft Corporation, Redmond, Washington, USA

  3. 3

    School of Psychology, Georgia Institute of Technology, Atlanta, Georgia

Publication History

  1. Published Online: 26 MAR 2012
  2. Published Print: 7 MAR 2012

ISBN Information

Print ISBN: 9780470528389

Online ISBN: 9781118131350

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Keywords:

  • design for aging;
  • design-critical age-related differences;
  • language comprehension;
  • beliefs, attitudes, motivation;
  • haptic information

Summary

This chapter contains sections titled:

  • Introduction

  • Perception

  • Cognition

  • Movement and Biomechanics

  • Beliefs, Attitudes, and Motivation

  • Case Study: A Hand-Held Gaming System for Older Adults

  • Conclusions

  • Acknowledgments

  • References