1. e-Learning: Promise and Pitfalls
Published Online: 4 JAN 2012
Copyright © 2008, 2011 John Wiley & Sons, Inc. All rights reserved.
e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning, Third Edition
How to Cite
Clark, R. C. and Mayer, R. E. (2011) e-Learning: Promise and Pitfalls, in e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning, Third Edition, Pfeiffer, San Francisco, CA, USA. doi: 10.1002/9781118255971.ch1
- Published Online: 4 JAN 2012
- Published Print: 1 AUG 2011
Print ISBN: 9780470874301
Online ISBN: 9781118255971
- e-learning design architectures;
- inform programs;
- perform programs
This chapter defines e-learning as training delivered on a digital device such as a smart phone or a laptop computer that is designed to support individual learning or organizational performance goals. It discusses asynchronous forms of e-learning designed for self-study as well as synchronous instructor-led e-learning. The chapter also discusses e-courses developed primarily to provide information as well as those designed to build specific job-related skills. It identifies both the potential and the pitfalls of digital training. The chapter distinguishes between inform and perform e-learning goals, introduces three e-learning design architectures, and summarizes key factors associated with effective courseware. As technology has evolved, acquiring greater capability to deliver true multimedia, the courseware has become more elaborate in terms of realistic graphics, audio, color, animation, and complex simulations.
Controlled Vocabulary Terms
courseware; learning; multimedia; organizational goals