16. Simulations and Games in e-Learning

  1. Ruth Colvin Clark and
  2. Richard E. Mayer

Published Online: 4 JAN 2012

DOI: 10.1002/9781118255971.ch16

e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning, Third Edition

e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning, Third Edition

How to Cite

Clark, R. C. and Mayer, R. E. (2011) Simulations and Games in e-Learning, in e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning, Third Edition, Pfeiffer, San Francisco, CA, USA. doi: 10.1002/9781118255971.ch16

Publication History

  1. Published Online: 4 JAN 2012
  2. Published Print: 1 AUG 2011

ISBN Information

Print ISBN: 9780470874301

Online ISBN: 9781118255971

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Keywords:

  • e-Learning;
  • learning goals;
  • proven instructional strategy;
  • simulation principle;
  • complexity management

Summary

This chapter contains sections titled:

  • The Case for Simulations and Games

  • What Are Simulations and Games?

  • Do Games and Simulations Teach?

  • Games and Simulations Principle 1: Match Game Types to Learning Goals

  • Games and Simulations Principle 2: Make Learning Essential to Game Progress

  • Games and Simulations Principle 3: Build in Proven Instructional Strategies

  • Games and Simulations Principle 4: Build in Guidance and Structure

  • Games and Simulations Principle 5: Manage Complexity

  • Games and Simulations Principle 6: Make Relevance Salient

  • What We Don't Know About Games and Simulations