3. Do-Type Activities: Practice, Discovery, and Playing Games

  1. William Horton

Published Online: 1 DEC 2011

DOI: 10.1002/9781118256039.ch3

E-Learning by Design, 2nd Edition

E-Learning by Design, 2nd Edition

How to Cite

Horton, W. (2011) Do-Type Activities: Practice, Discovery, and Playing Games, in E-Learning by Design, 2nd Edition, Pfeiffer, San Francisco, CA, USA. doi: 10.1002/9781118256039.ch3

Publication History

  1. Published Online: 1 DEC 2011
  2. Published Print: 26 SEP 2011

ISBN Information

Print ISBN: 9780470900024

Online ISBN: 9781118256039

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Keywords:

  • absorb activity;
  • discovery activity;
  • do activity;
  • e-learning;
  • games;
  • guided-analysis activity;
  • practice activity;
  • simulations

Summary

If Absorb activities are the nouns, then Do activities are the verbs of learning. While Absorb activities provide information, do activities transform that information into knowledge and skills. In Do activities, learners discover, parse, decode, analyze, verify, combine, organize, discuss debate, evaluate, condense, refine, elaborate, and, most importantly, apply knowledge. Do activities include a variety of forms that exercise learning: practice activities, discovery activities and games and simulations. Types of practice activities such as drill-and-practice activities, hands-on activities and guided-analysis activities. Two main kinds of discovery activities are especially useful in e-learning: virtual laboratories and case studies. Games for individual learning activities differ from those used for entertainment and from those used for larger units of learning. These differences stem from differences of goal, scale, and economics.

Controlled Vocabulary Terms

e-Learning