7. Games and Simulations: Learning by Playing and Pretending in Virtual Worlds

  1. William Horton

Published Online: 1 DEC 2011

DOI: 10.1002/9781118256039.ch7

E-Learning by Design, 2nd Edition

E-Learning by Design, 2nd Edition

How to Cite

Horton, W. (2011) Games and Simulations: Learning by Playing and Pretending in Virtual Worlds, in E-Learning by Design, 2nd Edition, Pfeiffer, San Francisco, CA, USA. doi: 10.1002/9781118256039.ch7

Publication History

  1. Published Online: 1 DEC 2011
  2. Published Print: 26 SEP 2011

ISBN Information

Print ISBN: 9780470900024

Online ISBN: 9781118256039

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Keywords:

  • learning games;
  • simulations;
  • design games;
  • game structure;
  • user interface

Summary

This chapter contains sections titled:

  • Games and simulations for learning

  • Why games?

  • Types of learning games

  • Design games for learning

  • Create a micro-world

  • Specify the details

  • Engage learners

  • Teach through feedback

  • Progressively challenge learners

  • Manage game complexity

  • Simplify learning the game

  • Design coached task simulations

  • Design branching-scenario games

  • Use games as e-learning courses

  • In closing …