7. Games and Simulations: Learning by Playing and Pretending in Virtual Worlds

  1. William Horton

Published Online: 1 DEC 2011

DOI: 10.1002/9781118256039.ch7

E-Learning by Design, 2nd Edition

E-Learning by Design, 2nd Edition

How to Cite

Horton, W. (2011) Games and Simulations: Learning by Playing and Pretending in Virtual Worlds, in E-Learning by Design, 2nd Edition, Pfeiffer, San Francisco, CA, USA. doi: 10.1002/9781118256039.ch7

Publication History

  1. Published Online: 1 DEC 2011
  2. Published Print: 26 SEP 2011

ISBN Information

Print ISBN: 9780470900024

Online ISBN: 9781118256039

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Keywords:

  • body language;
  • creativity;
  • facial expressions;
  • knowledge;
  • learners;
  • learning games;
  • learning objective;
  • simulation;
  • sprawling lessons

Summary

Games and simulations allow learners to practice tasks, apply knowledge, and infer principles—all while having fun. With learning games, people can learn from a personal tutor who demonstrates subjects, guides them through their initial efforts, monitors their growing skills, and certifies their mastery. Games and simulations may provide a complete model of a real-world system or just a rapid-fire series of questions to answer. Games and simulations can be individual Do activities, tests, whole topics, sprawling lessons, and even entire courses. The different types of learning games are limited only by the creativity of designers. Types of learning games such as quiz-show games, word games, Jigsaw puzzles, branching scenarios and immersive role-playing games. Design the game so winning requires accomplishing the learning objective. Teach through feedback. Do not limit feedback to words. Use changes to objects in the display as well as body language and facial expressions of characters.

Controlled Vocabulary Terms

body language; creativity; knowledge; learning objective; simulation