10. Meaning What?

  1. Clive Fencott,
  2. Mike Lockyer,
  3. Jo Clay and
  4. Paul Massey

Published Online: 18 JUL 2012

DOI: 10.1002/9781118347584.ch10

Game Invaders: The Theory and Understanding of Computer Games

Game Invaders: The Theory and Understanding of Computer Games

How to Cite

Fencott, C., Lockyer, M., Clay, J. and Massey, P. (2012) Meaning What?, in Game Invaders: The Theory and Understanding of Computer Games, John Wiley & Sons, Inc., Hoboken, NJ, USA. doi: 10.1002/9781118347584.ch10

Publication History

  1. Published Online: 18 JUL 2012
  2. Published Print: 22 JUN 2012

ISBN Information

Print ISBN: 9780470597187

Online ISBN: 9781118347584

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Keywords:

  • computer games and meaning, semiotics and poststructuralism;
  • using semiotics, the signs around, and meanings associated;
  • signs of semiotics, the world with what is going on in the mind;
  • signs, levels of meaning, myths, players position and the game world;
  • Pac-Man, syntagmatic control, and intertextual code swapping

Summary

This chapter contains sections titled:

  • Semiotics and Signs

  • Pac-Man's Signs

  • Icons, Indexes, and Symbols

  • Denotation, Connotation, and Myth

  • Syntagms and Paradigms

  • Codes

  • Making Up Pac-Man

  • Filling Gaps

  • Summary

  • Further Reading and Tasks