2. Genre

  1. Clive Fencott,
  2. Mike Lockyer,
  3. Jo Clay and
  4. Paul Massey

Published Online: 18 JUL 2012

DOI: 10.1002/9781118347584.ch2

Game Invaders: The Theory and Understanding of Computer Games

Game Invaders: The Theory and Understanding of Computer Games

How to Cite

Fencott, C., Lockyer, M., Clay, J. and Massey, P. (2012) Genre, in Game Invaders: The Theory and Understanding of Computer Games, John Wiley & Sons, Inc., Hoboken, NJ, USA. doi: 10.1002/9781118347584.ch2

Publication History

  1. Published Online: 18 JUL 2012
  2. Published Print: 22 JUN 2012

ISBN Information

Print ISBN: 9780470597187

Online ISBN: 9781118347584

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Keywords:

  • genre, game genres, a few adept at it in contrast to TV film genres;
  • genre conventionalization, the cultural, social of meaning systems;
  • genre and game development, and the genre map as tool;
  • genre pattern, the successful unaware of how it occurs;
  • games and pleasure, and the “ideal player,” future–FPS and war–FPS

Summary

This chapter contains sections titled:

  • What Are Genres?

  • What Are Genres For?

  • Genre Maps

  • Computer Game Genres

  • A Theory of Computer Game Genres

  • Summary

  • Further Reading and Tasks