4. Pleasure

  1. Clive Fencott,
  2. Mike Lockyer,
  3. Jo Clay and
  4. Paul Massey

Published Online: 18 JUL 2012

DOI: 10.1002/9781118347584.ch4

Game Invaders: The Theory and Understanding of Computer Games

Game Invaders: The Theory and Understanding of Computer Games

How to Cite

Fencott, C., Lockyer, M., Clay, J. and Massey, P. (2012) Pleasure, in Game Invaders: The Theory and Understanding of Computer Games, John Wiley & Sons, Inc., Hoboken, NJ, USA. doi: 10.1002/9781118347584.ch4

Publication History

  1. Published Online: 18 JUL 2012
  2. Published Print: 22 JUN 2012

ISBN Information

Print ISBN: 9780470597187

Online ISBN: 9781118347584

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Keywords:

  • pleasure, and preferences activity within games;
  • media, pleasures of taking part, story told and of losing oneself;
  • aesthetics of computer games, as Spacewar, text adventure games;
  • Murray's aesthetics for digital interactive, three components;
  • Spacewar, Zork, Pac-Man, combinations and co-presence

Summary

This chapter contains sections titled:

  • Aesthetics and Computer Games

  • Spacewar

  • Zork

  • Pac-Man

  • Comparative Aesthetics

  • Summary

  • Tasks