7. Just an Ordinary Day

  1. Clive Fencott,
  2. Mike Lockyer,
  3. Jo Clay and
  4. Paul Massey

Published Online: 18 JUL 2012

DOI: 10.1002/9781118347584.ch7

Game Invaders: The Theory and Understanding of Computer Games

Game Invaders: The Theory and Understanding of Computer Games

How to Cite

Fencott, C., Lockyer, M., Clay, J. and Massey, P. (2012) Just an Ordinary Day, in Game Invaders: The Theory and Understanding of Computer Games, John Wiley & Sons, Inc., Hoboken, NJ, USA. doi: 10.1002/9781118347584.ch7

Publication History

  1. Published Online: 18 JUL 2012
  2. Published Print: 22 JUN 2012

ISBN Information

Print ISBN: 9780470597187

Online ISBN: 9781118347584

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Keywords:

  • Just an Ordinary Day, POs dissecting SinCity, or the AS-OceanFloor;
  • playing SinCity, measured and stealthy, fast and furious;
  • SinCity and Driver, a way out, or losing out starting all over;
  • the game world and aesthetics, POs, unrealisms in the virtual;
  • sureties, sense of disbelief and surprises, virtuality catching players

Summary

This chapter contains sections titled:

  • The Glass Vial

  • Unrealisms

  • Perceptual Opportunities

  • Sureties

  • Surprises

  • Attractors

  • Connectors

  • Rewards

  • Getting It All Together in sincity

  • Perceptual Mapping in SinCity

  • AS-Oceanfloor

  • Summary

  • Further Reading and Tasks