8. Exchanging Social Information in Online Social Games

  1. Marios C. Angelides and
  2. Harry Agius
  1. Fabrizio Davide1,
  2. Stefano Triberti2 and
  3. Francesco Collovà3

Published Online: 7 MAR 2014

DOI: 10.1002/9781118796443.ch8

Handbook of Digital Games

Handbook of Digital Games

How to Cite

Davide, F., Triberti, S. and Collovà, F. (2014) Exchanging Social Information in Online Social Games, in Handbook of Digital Games (eds M. C. Angelides and H. Agius), John Wiley & Sons, Inc., Hoboken, NJ, USA. doi: 10.1002/9781118796443.ch8

Author Information

  1. 1

    Dipartimento di Ingegneria Elettronica, Università di Roma Tor Vergata, Rome, Italy

  2. 2

    Psychology Department, Università Cattolica del Sacro Cuore, Milan, Italy

  3. 3

    TILAB, Telecom Italia S.p.A., Centro Direzionale Città delle Telecomunicazioni, Naples, Italy

Publication History

  1. Published Online: 7 MAR 2014
  2. Published Print: 26 MAR 2014

ISBN Information

Print ISBN: 9781118328033

Online ISBN: 9781118796443



  • FarmVille;
  • online social games;
  • Pet Society;
  • social information (SI);
  • Starcraft II


This chapter presents the phenomenon of social games analyzing the key concept of social information (SI), which is the primal material of the game interactions. It introduces first a classification of digital social games existing nowadays, then our understanding of SI and its presence in different games. Further, the chapter elaborates on three study cases (FarmVille, Pet Society, and Starcraft II) of social games in order to provide schemes of how SI is implemented and used in a digital gaming context, including the opportunity to exchange it. A model of SI exchange is introduced and developed at the level of scenarios, communication processes, and most relevant messages. Finally a discussion recaps the results of the authors′ exploration of SI in the online gaming landscape.