20. Trying to Build a Wind Farm in a National Park: Experiences of a Geocollaboration Experiment in Second Life

  1. David J. Unwin2,
  2. Kenneth E. Foote3,
  3. Nicholas J. Tate4 and
  4. David DiBiase5
  1. Nick J. Mount and
  2. Gary Priestnall

Published Online: 10 FEB 2012

DOI: 10.1002/9781119950592.ch20

Teaching Geographic Information Science and Technology in Higher Education

Teaching Geographic Information Science and Technology in Higher Education

How to Cite

Mount, N. J. and Priestnall, G. (2011) Trying to Build a Wind Farm in a National Park: Experiences of a Geocollaboration Experiment in Second Life, in Teaching Geographic Information Science and Technology in Higher Education (eds D. J. Unwin, K. E. Foote, N. J. Tate and D. DiBiase), John Wiley & Sons, Ltd, Chichester, UK. doi: 10.1002/9781119950592.ch20

Editor Information

  1. 2

    School of Geography, Birkbeck College, University of London, Malet Street, London WC1E 7HX UK

  2. 3

    Department of Geography, Campus Box 260, University of Colorado at Boulder, Boulder CO 80309 USA

  3. 4

    Department of Geography, University of Leicester, Leicester LE1 7RH UK

  4. 5

    John A. Dutton e-Education Institute, 418 Earth-Engineering Sciences Building, Penn State University, University Park PA 16802 USA

Author Information

  1. School of Geography, University of Nottingham, University Park, Nottingham NG7 2RD, UK

Publication History

  1. Published Online: 10 FEB 2012
  2. Published Print: 16 DEC 2011

ISBN Information

Print ISBN: 9780470748565

Online ISBN: 9781119950592

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Keywords:

  • building wind farms, national park;
  • geocollaboration in Second Life;
  • 3D virtual world Second Life;
  • stand-alone working model;
  • Web 2.0 technologies;
  • VRML;
  • geocollaborative learning, DELVE;
  • 3D virtual worlds, tools;
  • lacking spatial referencing

Summary

This chapter contains sections titled:

  • Introduction

  • The emergence of 3D virtual worlds as geocollaborative environments

  • User creation of geographic information in Second Life

  • A teaching and learning example

  • Geocollaboration in Second Life: the learner perspective

  • Conclusion

  • Acknowledgment

  • References