Violent computer games and their effects on state hostility and physiological arousal
Article first published online: 10 FEB 2006
© 2006 Wiley-Liss, Inc.
Volume 32, Issue 2, pages 146–158, April 2006
How to Cite
Arriaga, P., Esteves, F., Carneiro, P. and Monteiro, M. B. (2006), Violent computer games and their effects on state hostility and physiological arousal. Aggr. Behav., 32: 146–158. doi: 10.1002/ab.20111
- Issue published online: 10 FEB 2006
- Article first published online: 10 FEB 2006
- Manuscript Accepted: 7 JAN 2005
- Manuscript Received: 1 OCT 2004
- violent computer games;
- state hostility;
- physiological arousal
An experimental study was conducted to investigate the impact of violent computer games on state hostility, state anxiety and arousal. Participants were undergraduate students, aged from 18 to 25 years. Before the experimental sessions, participants filled in self-report measures concerning their video game habits and were also pre-tested for aggressiveness and trait anxiety. Physiological responses (heart rate and skin conductance) were measured during the experiment. After playing, information about state hostility and state anxiety was collected. The results showed that participants who played the violent game reported significantly higher state hostility, and support the assumption that an aggressive personality moderates the effect of playing a violent game on state hostility. Aggr. Behav. 32:146–158. 2006 © 2006 Wiley-Liss, Inc.